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Weather

Rain, harsh sun, sandstorm and hail in battle, and how the weather on the map carries into battle.

Starting weather

SourceLasts
Rain Dance, Sunny Day, Sandstorm, Hail5 turns
The same move with a Damp Rock, Heat Rock, Smooth Rock or Icy Rock held8 turns
Drizzle, Drought, Sand Stream, Snow Warning (Snow Warning starts hail)5 turns (8 with the matching rock)
Weather on the map when the battle startsThe whole battle

A weather move fails only if the same weather is already in play, so it can replace the map's weather. An ability cannot: on a map with its own weather, Drizzle, Drought, Sand Stream and Snow Warning do nothing. As in Generation 6 and later, weather from an ability lasts 5 turns; in Emerald it lasted until something replaced it.

Weather from the map

A battle starts with the weather shown on screen:

On the mapIn battle
Rain, thunderstorm, downpourRain
SandstormSandstorm
Drought (extremely harsh sunlight)Harsh sun
Anything else, including sunny days, snow, fog and volcanic ashNo weather

Effects

RainHarsh sunSandstormHail
DamageWater ×1.5, Fire ×½Fire ×1.5, Water ×½
End of each turn1/16 of max HP to everyone except Rock, Ground and Steel types1/16 of max HP to everyone except Ice types
Weather BallWater, double powerFire, double powerRock, double powerIce, double power
Thunder, HurricaneNever miss50% accuracy
Solar BeamHalf damageNo charging turnHalf damageHalf damage
Morning Sun, Synthesis, MoonlightHeal ¼Heal ⅔Heal ¼Heal ¼

Without weather, Morning Sun, Synthesis and Moonlight heal ½.

Sandstorm damage spares Sand Veil, Sand Force, Sand Rush and Overcoat. Hail damage spares Snow Cloak and Overcoat; Ice Body heals 1/16 instead. Magic Guard, and a Pokémon underground (Dig) or underwater (Dive), take no damage from either.

Abilities

  • Swift Swim, Chlorophyll and Sand Rush double Speed in their weather.
  • Rain Dish heals 1/16 in rain. Dry Skin heals 1/8 in rain and loses 1/8 in sun. Solar Power loses 1/8 in sun.
  • Hydration cures status in rain; Leaf Guard prevents status in sun.
  • Sand Veil and Snow Cloak lower the accuracy of moves against them in their weather.
  • Cloud Nine and Air Lock cancel the weather's effects while they are on the field. The weather's turn count still runs down.

Differs from the mainline games

pkmn keeps Generation 3 to 8 weather:

  • Hail is still hail, with chip damage. It is not Generation 9's Snow.
  • Rock types do not get ×1.5 Sp. Def in a sandstorm.
  • Blizzard does not always hit in hail.

Last updated on

As of v0.75.0 · engine 22ba612f

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