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Status effects

Burn, poison, bad poison, paralysis, sleep, freeze and confusion: odds, damage and cures.

A Pokémon can have only one of burn, poison, bad poison, paralysis, sleep or freeze at a time. Confusion is separate and can come on top of any of them.

Summary

StatusEach turnOther effectImmune
BurnLoses 1/8 of max HPPhysical moves do ×½ (not Facade, not with Guts)Fire types, Water Veil
PoisonLoses 1/8 of max HPPoison and Steel types, Immunity
Bad poisonLoses 1/16, 2/16, 3/16… of max HP, up to 15/16The count restarts when it switches outPoison and Steel types, Immunity
ParalysisSpeed ×½; 25% chance to be fully paralyzed each turnLimber
SleepCannot move for 1 to 3 turnsInsomnia, Vital Spirit
FreezeCannot move; 20% chance to thaw each turnIce types, Magma Armor
Confusion2 to 5 turns; 33% chance to hit itselfOwn Tempo

Every chip of damage is at least 1 HP.

Details

  • Sleep lasts 1 to 3 turns: the counter is set to 2–4 and goes down before each attempt to move, and the Pokémon acts on the turn it wakes. Rest always sleeps for 2 turns. Early Bird wakes twice as fast. Snore and Sleep Talk work while asleep. The counter is kept when the Pokémon switches out.
  • Freeze thaws on a 1-in-5 roll each turn, when the frozen Pokémon is hit by a damaging Fire-type move, or when it uses Flame Wheel, Sacred Fire, Flare Blitz, Fusion Flare or Scald.
  • Confusion self-hits are a 40-power typeless physical attack against itself, using its own Attack and Defense; they cannot be critical. A confused Pokémon cannot be confused again.
  • Bad poison's counter is not kept: it starts again from 1/16 after a switch and in each battle. Poison Heal heals 1/8 per turn instead; Magic Guard takes no chip damage.
  • Heatproof halves burn damage.
  • Leaf Guard prevents status in harsh sun. Shed Skin cures on a 1-in-3 roll each turn; Hydration cures in rain.

Cures held in battle

ItemCures
Cheri BerryParalysis
Chesto BerrySleep
Pecha BerryPoison and bad poison
Rawst BerryBurn
Aspear BerryFreeze
Persim BerryConfusion
Lum BerryAny status and confusion
Mental HerbInfatuation, Taunt, Encore, Torment, Disable and Heal Block

Status-healing items from the Bag (Antidote, Full Heal and the rest) and a Pokémon Center cure as usual.

Poison outside battle

A poisoned or badly poisoned Pokémon loses 1 HP every 4 steps you walk. Poison can make it faint outside battle; when it does, the poison is cured.

Differs from the mainline games

The status rules are mostly Generation 9's (paralysis halves Speed, sleep lasts 1–3 turns, 20% thaw, 33% confusion self-hit), with these differences:

  • Burn damage is 1/8 of max HP, as in Generation 3 to 6, not 1/16.
  • Electric types can be paralyzed.
  • Poison outside battle can make a Pokémon faint, as in Generation 3 to 4.
  • Binding moves (Wrap, Bind, Fire Spin and the rest) last 3 to 6 turns and do 1/16 per turn, as in Generation 3.

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