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Flinch

When a Pokémon flinches, and what makes it more or less likely.

A Pokémon that flinches loses its move for that turn. A flinch only works if the target has not moved yet this turn, so the attacker has to move first.

  • Moves with a flinch chance roll it on each hit that lands. Serene Grace doubles the chance.
  • Fake Out always makes the target flinch.
  • King's Rock and Razor Fang give a 10% flinch chance (20% with Serene Grace) to any damaging move that leaves the target standing, unless the move already has a flinch chance or the user has Stench.
  • Stench gives a 10% flinch chance to damaging moves that have none of their own.

What stops it

  • Inner Focus prevents flinching.
  • Shield Dust on the target and Sheer Force on the attacker remove the chance.
  • A Substitute blocks it.

Steadfast raises Speed by one stage each time its holder flinches. A flinch also breaks a move that locks the user in for several turns.

Differs from the mainline games

In Emerald and FireRed, King's Rock only works with moves on a fixed list. In pkmn it works with every damaging move that has no flinch chance of its own, as in Generation 5 and later.

Last updated on

As of v0.75.0 · engine 22ba612f

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