Abilities
Which ability a Pokémon has, hidden abilities, the abilities not played yet, and abilities that work outside battle.
Every Pokémon has one ability. What each ability does is on its own page, for example Intimidate.
Which ability a Pokémon has
Each species has up to two regular abilities and a hidden ability, taken from the Generation 9 games. A Pokémon gets one of the two regular abilities, chosen when it is created (a species with only one regular ability always has that one). The ability never changes afterwards.
Differs from the mainline games
Abilities come from the Generation 9 lists, not Emerald's, so many Generation 3 Pokémon have an ability they did not have in Emerald (for example Competitive, Scrappy or Storm Drain).
Not in the game yet
Hidden abilities cannot be obtained yet. The Pokémon pages list each species' hidden ability, but no Pokémon in the game has one: the server refuses to create a Pokémon in the hidden slot.
Abilities not played
Four abilities in the data have no effect, because no Pokémon in the game has the form they need:
| Ability | Why |
|---|---|
| Multitype | No Arceus forms in the game |
| Flower Gift | No Cherrim forms in the game |
| Zen Mode | No Darmanitan forms in the game |
| Illusion | No Pokémon in the game has it |
Abilities outside battle
The first Pokémon in your party changes wild encounters, as in the main series. The server reads your lead from your saved party.
| Ability | Effect |
|---|---|
| Stench, White Smoke, Quick Feet, Infiltrator | Wild encounters half as often |
| Sand Veil (in a sandstorm), Snow Cloak (in snow) | Wild encounters half as often |
| Illuminate, Arena Trap, No Guard | Wild encounters twice as often |
| Static, Lightning Rod | 50% chance to meet an Electric-type Pokémon, if the area has one |
| Magnet Pull | 50% chance to meet a Steel-type Pokémon |
| Flash Fire | 50% chance to meet a Fire-type Pokémon |
| Harvest | 50% chance to meet a Grass-type Pokémon |
| Storm Drain | 50% chance to meet a Water-type Pokémon |
| Hustle, Vital Spirit, Pressure | 50% chance the wild Pokémon is at the highest level for the area |
| Keen Eye, Intimidate | 50% chance to avoid a wild Pokémon 5 or more levels below the lead (lead above level 5) |
| Synchronize | Wild Pokémon always have the lead's nature |
| Cute Charm | 2 in 3 chance a wild Pokémon is the opposite gender |
Differs from the mainline games
These follow the later games where they differ from Emerald: Synchronize always passes its nature on (Emerald: 50%), the type-pulling abilities work on land and water, and Snow Cloak, Quick Feet, Infiltrator, No Guard, Lightning Rod, Flash Fire, Harvest and Storm Drain have their later-generation field effects. Flame Body and Magma Armor do nothing outside battle, since there are no Eggs.
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