Machop
#066 · Fighting-type Pokémon from generation 1.
Moves
| Level | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Leer | normal | Status | — | 100% | 30 |
| 1 | Low Kick | fighting | Physical | 1 | 100% | 20 |
| 1 | Tackle | normal | Physical | 40 | 100% | 35 |
| 4 | Focus Energy | normal | Status | — | — | 30 |
| 6 | Rock Smash | fighting | Physical | 40 | 100% | 15 |
| 7 | Karate Chop | fighting | Physical | 50 | 100% | 25 |
| 8 | Bide | normal | Physical | 1 | — | 10 |
| 8 | Revenge | fighting | Physical | 60 | 100% | 10 |
| 9 | Foresight | normal | Status | — | — | 40 |
| 11 | Bullet Punch | steel | Physical | 40 | 100% | 30 |
| 12 | Low Sweep | fighting | Physical | 65 | 100% | 20 |
| 12 | Seismic Toss | fighting | Physical | 1 | 100% | 20 |
| 16 | Knock Off | dark | Physical | 20 | 100% | 20 |
| 18 | Double Hit | normal | Physical | 35 | 90% | 10 |
| 20 | Scary Face | normal | Status | — | 100% | 10 |
| 21 | Brick Break | fighting | Physical | 75 | 100% | 15 |
| 22 | Mach Punch | fighting | Physical | 40 | 100% | 30 |
| 24 | Vital Throw | fighting | Physical | 70 | — | 10 |
| 26 | Submission | fighting | Physical | 80 | 80% | 20 |
| 27 | Wake-Up Slap | fighting | Physical | 70 | 100% | 10 |
| 29 | Strength | normal | Physical | 80 | 100% | 15 |
| 31 | Bulk Up | fighting | Status | — | — | 20 |
| 32 | Dual Chop | dragon | Physical | 40 | 90% | 15 |
| 36 | Superpower | fighting | Physical | 120 | 100% | 5 |
| 43 | Close Combat | fighting | Physical | 120 | 100% | 5 |
| 44 | DynamicPunch | fighting | Physical | 100 | 50% | 5 |
| 48 | Cross Chop | fighting | Physical | 100 | 80% | 5 |
| 52 | Double-Edge | normal | Physical | 120 | 100% | 15 |
The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.
Type matchups
Damage taken from each attacking type (Gen 3 type chart).
Where to find
| Location | Area | Game | Method | Levels | Rate |
|---|---|---|---|---|---|
| Fiery Path | Fiery Path | Emerald | Grass / cave | 15–16 | 15% |
| Jagged Pass | Jagged Pass | Emerald | Grass / cave | 20–22 | 25% |
| Rock Tunnel | Rock Tunnel 1F | FireRed | Grass / cave | 16–17 | 15% |
| Rock Tunnel | Rock Tunnel B 1F | FireRed | Grass / cave | 17 | 10% |
| Victory Road | Victory Road 1F | FireRed | Grass / cave | 32 | 20% |
| Victory Road | Victory Road 2F | FireRed | Grass / cave | 34 | 20% |
| Victory Road | Victory Road 3F | FireRed | Grass / cave | 32 | 20% |
Catch rate
| Ball | Full HP | Full HP, asleep | 1 HP | 1 HP, paralysed | 1 HP, asleep |
|---|---|---|---|---|---|
| 28.0% | 50.3% | 78.5% | 100% | 100% | |
| 41.0% | 78.5% | 100% | 100% | 100% | |
| 50.3% | 100.0% | 100% | 100% | 100% |
Catch rate 180, level 30 (86 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.
As of v0.75.0 · engine 22ba612f