Alakazam
#065 · Psychic-type Pokémon from generation 1.
Moves
| Level | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Kinesis | psychic | Status | — | 80% | 15 |
| Evo. | Psybeam | psychic | Special | 65 | 100% | 20 |
| 1 | Disable | normal | Status | — | 100% | 20 |
| 1 | Confusion | psychic | Special | 50 | 100% | 25 |
| 1 | Teleport | psychic | Status | — | — | 20 |
| 1 | Kinesis | psychic | Status | — | 80% | 15 |
| 1 | Flash | normal | Status | — | 100% | 20 |
| 1 | Calm Mind | psychic | Status | — | — | 20 |
| 1 | Psybeam | psychic | Special | 65 | 100% | 20 |
| 1 | Barrier | psychic | Status | — | — | 20 |
| 1 | Encore | normal | Status | — | 100% | 5 |
| 5 | Psybeam | psychic | Special | 65 | 100% | 20 |
| 6 | Hypnosis | psychic | Status | — | 60% | 20 |
| 6 | Disable | normal | Status | — | 100% | 20 |
| 10 | Reflect | psychic | Status | — | — | 20 |
| 13 | Flash | normal | Status | — | 100% | 20 |
| 15 | Ally Switch | psychic | Status | — | — | 15 |
| 16 | Confusion | psychic | Special | 50 | 100% | 25 |
| 19 | Night Shade | ghost | Special | 1 | 100% | 15 |
| 20 | Psycho Cut | psychic | Physical | 70 | 100% | 20 |
| 23 | Miracle Eye | psychic | Status | — | — | 40 |
| 25 | Recover | normal | Status | — | — | 5 |
| 25 | Zen Headbutt | psychic | Physical | 80 | 90% | 15 |
| 26 | Substitute | normal | Status | — | — | 10 |
| 30 | Psyshock | psychic | Special | 80 | 100% | 10 |
| 33 | Telekinesis | psychic | Status | — | — | 15 |
| 35 | Psychic | psychic | Special | 90 | 100% | 10 |
| 40 | Role Play | psychic | Status | — | — | 10 |
| 45 | Future Sight | psychic | Special | 120 | 100% | 10 |
| 46 | Trick | psychic | Status | — | 100% | 10 |
| 50 | Calm Mind | psychic | Status | — | — | 20 |
The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.
Type matchups
Damage taken from each attacking type (Gen 3 type chart).
Where to find
Not found in the wild.
Other ways to get it:
- Trade-evolve Kadabra through the Pokémon Center 2F link service (Ironman and Group Ironman only)
Catch rate
| Ball | Full HP | Full HP, asleep | 1 HP | 1 HP, paralysed | 1 HP, asleep |
|---|---|---|---|---|---|
| 7.10% | 14.3% | 19.8% | 33.7% | 41.0% | |
| 10.7% | 19.8% | 33.7% | 50.3% | 62.4% | |
| 14.3% | 28.0% | 41.0% | 62.4% | 78.5% |
Catch rate 50, level 30 (77 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.
As of v0.75.0 · engine 22ba612f