Types
The 17 types and how they match up in battle.
Differs from the mainline games
pkmn uses the Gen 3 type chart. There is no Fairy type, and Steel resists Ghost and Dark moves (from Gen 6 on, those hit Steel for normal damage).
| ATK ↓ DEF → | bug | dar | dra | ele | fig | fir | fly | gho | gra | gro | ice | nor | poi | psy | roc | ste | wat |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| bug | 2 | ½ | ½ | ½ | ½ | 2 | ½ | 2 | ½ | ||||||||
| dark | ½ | ½ | 2 | 2 | ½ | ||||||||||||
| dragon | 2 | ½ | |||||||||||||||
| electric | ½ | ½ | 2 | ½ | 0 | 2 | |||||||||||
| fighting | ½ | 2 | ½ | 0 | 2 | 2 | ½ | ½ | 2 | 2 | |||||||
| fire | 2 | ½ | ½ | 2 | 2 | ½ | 2 | ½ | |||||||||
| flying | 2 | ½ | 2 | 2 | ½ | ½ | |||||||||||
| ghost | ½ | 2 | 0 | 2 | ½ | ||||||||||||
| grass | ½ | ½ | ½ | ½ | ½ | 2 | ½ | 2 | ½ | 2 | |||||||
| ground | ½ | 2 | 2 | 0 | ½ | 2 | 2 | 2 | |||||||||
| ice | 2 | ½ | 2 | 2 | 2 | ½ | ½ | ½ | |||||||||
| normal | 0 | ½ | ½ | ||||||||||||||
| poison | ½ | 2 | ½ | ½ | ½ | 0 | |||||||||||
| psychic | 0 | 2 | 2 | ½ | ½ | ||||||||||||
| rock | 2 | ½ | 2 | 2 | ½ | 2 | ½ | ||||||||||
| steel | ½ | ½ | 2 | 2 | ½ | ½ | |||||||||||
| water | ½ | 2 | ½ | 2 | 2 | ½ |
Whether a move is physical or special depends on the move, not its type (as in Gen 4 and later); each move page shows its category.
As of v0.75.0 · engine 22ba612f