pkmn wiki

Types

The 17 types and how they match up in battle.

Differs from the mainline games

pkmn uses the Gen 3 type chart. There is no Fairy type, and Steel resists Ghost and Dark moves (from Gen 6 on, those hit Steel for normal damage).
Attacking type down the side, defending type across the top. Blank cells are ×1.
ATK ↓ DEF →bugdardraelefigfirflyghogragroicenorpoipsyrocstewat
bug2½½½½2½2½
dark½½22½
dragon2½
electric½½2½02
fighting½2½022½½22
fire2½½22½2½
flying2½22½½
ghost½202½
grass½½½½½2½2½2
ground½220½222
ice2½222½½½
normal0½½
poison½2½½½0
psychic022½½
rock2½22½2½
steel½½22½½
water½2½22½

Whether a move is physical or special depends on the move, not its type (as in Gen 4 and later); each move page shows its category.

As of v0.75.0 · engine 22ba612f