Rattata
#019 · Normal-type Pokémon from generation 1.
Moves
| Level | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | normal | Physical | 40 | 100% | 35 |
| 1 | Tail Whip | normal | Status | — | 100% | 30 |
| 4 | Quick Attack | normal | Physical | 40 | 100% | 30 |
| 7 | Focus Energy | normal | Status | — | — | 30 |
| 10 | Bite | dark | Physical | 60 | 100% | 25 |
| 13 | Pursuit | dark | Physical | 40 | 100% | 20 |
| 15 | Super Fang | normal | Physical | 1 | 90% | 10 |
| 16 | Hyper Fang | normal | Physical | 80 | 90% | 15 |
| 16 | Take Down | normal | Physical | 90 | 85% | 20 |
| 18 | Crunch | dark | Physical | 80 | 100% | 15 |
| 19 | Assurance | dark | Physical | 60 | 100% | 10 |
| 24 | Sucker Punch | dark | Physical | 70 | 100% | 5 |
| 27 | Double-Edge | normal | Physical | 120 | 100% | 15 |
| 34 | Endeavor | normal | Physical | 1 | 100% | 5 |
The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.
Type matchups
Damage taken from each attacking type (Gen 3 type chart).
Where to find
| Location | Area | Game | Method | Levels | Rate |
|---|---|---|---|---|---|
| Pokémon Mansion | Pokémon Mansion 1F | FireRed | Grass / cave | 26–28 | 15% |
| Pokémon Mansion | Pokémon Mansion 2F | FireRed | Grass / cave | 26–28 | 15% |
| Pokémon Mansion | Pokémon Mansion 3F | FireRed | Grass / cave | 26–28 | 15% |
| Pokémon Mansion | Pokémon Mansion B 1F | FireRed | Grass / cave | 26 | 5% |
| Route 1 | Route 1 | FireRed | Grass / cave | 2–4 | 50% |
| Route 16 | Route 16 | FireRed | Grass / cave | 18–22 | 30% |
| Route 17 | Route 17 | FireRed | Grass / cave | 22 | 5% |
| Route 18 | Route 18 | FireRed | Grass / cave | 22 | 5% |
| Route 2 | Route 2 | FireRed | Grass / cave | 2–5 | 45% |
| Route 22 | Route 22 | FireRed | Grass / cave | 2–5 | 45% |
| Route 4 | Route 4 | FireRed | Grass / cave | 8–12 | 35% |
| Route 9 | Route 9 | FireRed | Grass / cave | 14–17 | 40% |
Catch rate
| Ball | Full HP | Full HP, asleep | 1 HP | 1 HP, paralysed | 1 HP, asleep |
|---|---|---|---|---|---|
| 33.7% | 78.5% | 100.0% | 100% | 100% | |
| 50.3% | 100.0% | 100% | 100% | 100% | |
| 78.5% | 100% | 100% | 100% | 100% |
Catch rate 255, level 30 (62 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.
As of v0.75.0 · engine 22ba612f