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Magnemite

#081 · Electric / Steel-type Pokémon from generation 1.

Base stats

HP25
Attack35
Defense70
Sp. Atk95
Sp. Def55
Speed45
Total325

Evolution

Moves

LevelMoveTypeCategoryPowerAcc.PP
1TacklenormalPhysical40100%35
1SupersonicnormalStatus—55%20
1ThunderShockelectricSpecial40100%30
4SupersonicnormalStatus—55%20
5ThunderShockelectricSpecial40100%30
6TacklenormalPhysical40100%35
7Magnet BombsteelPhysical60—20
8Thunder WaveelectricStatus—90%20
12Electro BallelectricSpecial1100%10
15SonicBoomnormalSpecial190%20
16Gyro BallsteelPhysical1100%5
20SparkelectricPhysical65100%20
20Light ScreenpsychicStatus——30
23Mirror ShotsteelSpecial6585%10
24ScreechnormalStatus—85%40
26ThunderboltelectricSpecial90100%15
28Magnet RiseelectricStatus——10
32Flash CannonsteelSpecial80100%10
36DischargeelectricSpecial80100%15
40Metal SoundsteelStatus—85%40
41SwiftnormalSpecial60—20
43ThunderelectricSpecial11070%10
48Lock-OnnormalStatus——5
52Zap CannonelectricSpecial12050%5

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

LocationAreaGameMethodLevelsRate
New MauvilleNew Mauville EntranceEmeraldGrass / cave22–2650%
New MauvilleNew Mauville InsideEmeraldGrass / cave22–2649%
Power PlantPower PlantFireRedGrass / cave22–2530%

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball28.0%50.3%78.5%100%100%
Great Ball41.0%78.5%100%100%100%
Ultra Ball50.3%100.0%100%100%100%

Catch rate 190, level 30 (59 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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