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Mareep

#179 · Electric-type Pokémon from generation 2.

Base stats

HP55
Attack40
Defense40
Sp. Atk65
Sp. Def45
Speed35
Total280

Evolution

Mareep
Level 15

Moves

LevelMoveTypeCategoryPowerAcc.PP
1TacklenormalPhysical40100%35
1GrowlnormalStatus—100%40
4Thunder WaveelectricStatus—90%20
8ThunderShockelectricSpecial40100%30
11Cotton SporegrassStatus—100%40
15ChargeelectricStatus——20
18Take DownnormalPhysical9085%20
22Electro BallelectricSpecial1100%10
25Confuse RayghostStatus—100%10
29Power GemrockSpecial80100%20
32DischargeelectricSpecial80100%15
36Cotton GuardgrassStatus——10
39Signal BeambugSpecial75100%15
39Charge BeamelectricSpecial5090%10
43Light ScreenpsychicStatus——30
46ThunderelectricSpecial11070%10

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

LocationAreaGameMethodLevelsRate
Safari ZoneSafari Zone SoutheastEmeraldGrass / cave34–3630%

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball33.7%62.4%100.0%100%100%
Great Ball50.3%100.0%100%100%100%
Ultra Ball62.4%100%100%100%100%

Catch rate 235, level 30 (77 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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