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Flaaffy

#180 · Electric-type Pokémon from generation 2.

Base stats

HP70
Attack55
Defense55
Sp. Atk80
Sp. Def60
Speed45
Total365

Evolution

Mareep
Level 15

Moves

LevelMoveTypeCategoryPowerAcc.PP
1TacklenormalPhysical40100%35
1GrowlnormalStatus—100%40
1ThunderShockelectricSpecial40100%30
1Thunder WaveelectricStatus—90%20
6ThunderShockelectricSpecial40100%30
9Thunder WaveelectricStatus—90%20
11Cotton SporegrassStatus—100%40
16ChargeelectricStatus——20
20Take DownnormalPhysical9085%20
25Electro BallelectricSpecial1100%10
29Confuse RayghostStatus—100%10
34Power GemrockSpecial80100%20
38DischargeelectricSpecial80100%15
43Cotton GuardgrassStatus——10
47Signal BeambugSpecial75100%15
47Charge BeamelectricSpecial5090%10
52Light ScreenpsychicStatus——30
56ThunderelectricSpecial11070%10

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

Not found in the wild.

Other ways to get it:

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball16.8%33.7%50.3%78.5%100.0%
Great Ball28.0%50.3%78.5%100%100%
Ultra Ball33.7%78.5%100.0%100%100%

Catch rate 120, level 30 (86 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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