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Houndour

#228 · Dark / Fire-type Pokémon from generation 2.

Base stats

HP45
Attack60
Defense30
Sp. Atk80
Sp. Def50
Speed65
Total330

Evolution

Moves

LevelMoveTypeCategoryPowerAcc.PP
1LeernormalStatus—100%30
1EmberfireSpecial40100%25
4HowlnormalStatus——40
8SmogpoisonSpecial3070%20
13RoarnormalStatus——20
16BitedarkPhysical60100%25
20Odor SleuthnormalStatus——40
20TauntdarkStatus—100%20
20IncineratefireSpecial60100%15
25Beat UpdarkPhysical10100%10
28Fire FangfirePhysical6595%15
32Faint AttackdarkPhysical60—20
32PaybackdarkPhysical50100%10
32TormentdarkStatus—100%15
37EmbargodarkStatus—100%15
37Flame ChargefirePhysical50100%20
40Foul PlaydarkPhysical95100%15
44FlamethrowerfireSpecial90100%15
49CrunchdarkPhysical80100%15
52Nasty PlotdarkStatus——20
56InfernofireSpecial10050%5

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

LocationAreaGameMethodLevelsRate
Safari ZoneSafari Zone NortheastEmeraldGrass / cave36–395%

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball16.8%33.7%50.3%78.5%100.0%
Great Ball28.0%50.3%78.5%100%100%
Ultra Ball33.7%78.5%100.0%100%100%

Catch rate 120, level 30 (71 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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