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Houndoom

#229 · Dark / Fire-type Pokémon from generation 2.

Base stats

HP75
Attack90
Defense50
Sp. Atk110
Sp. Def80
Speed95
Total500

Evolution

Moves

LevelMoveTypeCategoryPowerAcc.PP
1LeernormalStatus—100%30
1EmberfireSpecial40100%25
1SmogpoisonSpecial3070%20
1HowlnormalStatus——40
1Nasty PlotdarkStatus——20
1Thunder FangelectricPhysical6595%15
1InfernofireSpecial10050%5
4HowlnormalStatus——40
8SmogpoisonSpecial3070%20
13RoarnormalStatus——20
16BitedarkPhysical60100%25
20Odor SleuthnormalStatus——40
20TauntdarkStatus—100%20
20IncineratefireSpecial60100%15
26Beat UpdarkPhysical10100%10
30Fire FangfirePhysical6595%15
35Faint AttackdarkPhysical60—20
35PaybackdarkPhysical50100%10
35TormentdarkStatus—100%15
41EmbargodarkStatus—100%15
41Flame ChargefirePhysical50100%20
45Foul PlaydarkPhysical95100%15
50FlamethrowerfireSpecial90100%15
56CrunchdarkPhysical80100%15
60Nasty PlotdarkStatus——20
62InfernofireSpecial10050%5

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

Not found in the wild.

Other ways to get it:

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball6.25%12.3%19.8%28.0%41.0%
Great Ball9.27%19.8%28.0%41.0%62.4%
Ultra Ball12.3%28.0%41.0%62.4%78.5%

Catch rate 45, level 30 (89 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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