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Azurill

#298 · Normal-type Pokémon from generation 3.

Base stats

HP50
Attack20
Defense40
Sp. Atk20
Sp. Def40
Speed20
Total190

Evolution

Azurill
High friendshipNot in game

Not in the game yet

These evolution methods do not work in the game yet:
  • Azurill → Marill (High friendship): friendship is not stored on a mon yet.

Moves

LevelMoveTypeCategoryPowerAcc.PP
1Tail WhipnormalStatus—100%30
1Water GunwaterSpecial40100%25
1SplashnormalStatus——40
2Tail WhipnormalStatus—100%30
3Helping HandnormalStatus——20
5Water SportwaterStatus——15
6BubbleBeamwaterSpecial65100%20
7BubblewaterSpecial40100%30
9CharmnormalStatus—100%20
12SlamnormalPhysical8075%20
15BounceflyingPhysical8585%5

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

Not in the game yet

There is no way to get Azurill in the game yet.

Not found in the wild.

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball19.8%41.0%62.4%100.0%100%
Great Ball33.7%62.4%100.0%100%100%
Ultra Ball41.0%78.5%100%100%100%

Catch rate 150, level 30 (74 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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