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Azumarill

#184 · Water-type Pokémon from generation 2.

Base stats

HP100
Attack50
Defense80
Sp. Atk50
Sp. Def80
Speed50
Total410

Evolution

Azurill
High friendshipNot in game

Not in the game yet

These evolution methods do not work in the game yet:
  • Azurill → Marill (High friendship): friendship is not stored on a mon yet.

Moves

LevelMoveTypeCategoryPowerAcc.PP
1TacklenormalPhysical40100%35
1Tail WhipnormalStatus—100%30
1Water GunwaterSpecial40100%25
1Defense CurlnormalStatus——40
1RolloutrockPhysical3090%20
1Helping HandnormalStatus——20
1Water SportwaterStatus——15
2Tail WhipnormalStatus—100%30
5Water SportwaterStatus——15
6BubbleBeamwaterSpecial65100%20
7BubblewaterSpecial40100%30
9CharmnormalStatus—100%20
10Defense CurlnormalStatus——40
10RolloutrockPhysical3090%20
12SlamnormalPhysical8075%20
15BounceflyingPhysical8585%5
16Helping HandnormalStatus——20
21Aqua TailwaterPhysical9090%10
30Aqua RingwaterStatus——20
35Rain DancewaterStatus——5
40Hydro PumpwaterSpecial11080%5
45Double-EdgenormalPhysical120100%15
50SuperpowerfightingPhysical120100%5

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

Not found in the wild.

Other ways to get it:

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball10.7%19.8%33.7%50.3%62.4%
Great Ball16.8%33.7%50.3%78.5%100.0%
Ultra Ball19.8%41.0%62.4%100.0%100%

Catch rate 75, level 30 (104 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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