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Slugma

#218 · Fire-type Pokémon from generation 2.

Base stats

HP40
Attack40
Defense40
Sp. Atk70
Sp. Def40
Speed20
Total250

Evolution

Moves

LevelMoveTypeCategoryPowerAcc.PP
1SmogpoisonSpecial3070%20
1YawnnormalStatus——10
6EmberfireSpecial40100%25
8Rock ThrowrockPhysical5090%15
13HardennormalStatus——30
15IncineratefireSpecial60100%15
20Clear SmogpoisonSpecial50—15
22AncientPowerrockSpecial60100%5
27Flame BurstfireSpecial70100%15
29Rock SliderockPhysical7590%10
34Lava PlumefireSpecial80100%15
36AmnesiapsychicStatus——20
41Body SlamnormalPhysical85100%15
43RecovernormalStatus——5
48FlamethrowerfireSpecial90100%15
50Earth PowergroundSpecial90100%10

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

LocationAreaGameMethodLevelsRate
Fiery PathFiery PathEmeraldGrass / cave1510%
Route 113Route 113EmeraldGrass / cave14–1625%

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball28.0%50.3%78.5%100%100%
Great Ball41.0%78.5%100%100%100%
Ultra Ball50.3%100.0%100%100%100%

Catch rate 190, level 30 (68 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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