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Gorebyss

#368 · Water-type Pokémon from generation 3.

Base stats

HP55
Attack84
Defense105
Sp. Atk114
Sp. Def75
Speed52
Total485

Evolution

Clamperl
Trade holding DeepseatoothLink service (Ironman)
Trade holding DeepseascaleLink service (Ironman)

Differs from the mainline games

There is no player trading. Ironman and Group Ironman characters can use the Pokémon Center 2F link service instead (¥500).

Moves

LevelMoveTypeCategoryPowerAcc.PP
1ConfusionpsychicSpecial50100%25
1WhirlpoolwaterSpecial3585%15
5Water SportwaterStatus——15
5Rain DancewaterStatus——5
9AgilitypsychicStatus——30
14Water PulsewaterSpecial60100%20
16AmnesiapsychicStatus——20
19Aqua RingwaterStatus——20
23CaptivatenormalStatus—100%20
23SafeguardnormalStatus——25
26DivewaterPhysical80100%10
29Baton PassnormalStatus——40
34PsychicpsychicSpecial90100%10
39Aqua TailwaterPhysical9090%10
45CoilpoisonStatus——20
50Hydro PumpwaterSpecial11080%5

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

Not found in the wild.

Other ways to get it:

  • Trade-evolve Clamperl through the Pokémon Center 2F link service (Ironman and Group Ironman only)

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball8.09%16.8%23.4%41.0%50.3%
Great Ball12.3%28.0%41.0%62.4%78.5%
Ultra Ball16.8%33.7%50.3%78.5%100.0%

Catch rate 60, level 30 (77 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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