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Electabuzz

#125 · Electric-type Pokémon from generation 1.

Base stats

HP65
Attack83
Defense57
Sp. Atk95
Sp. Def85
Speed105
Total490

Evolution

Moves

LevelMoveTypeCategoryPowerAcc.PP
1LeernormalStatus—100%30
1ThunderShockelectricSpecial40100%30
1Quick AttacknormalPhysical40100%30
1ChargeelectricStatus——20
5ThunderShockelectricSpecial40100%30
6Quick AttacknormalPhysical40100%30
11SparkelectricPhysical65100%20
11Thunder WaveelectricStatus—90%20
12SwiftnormalSpecial60—20
16Shock WaveelectricSpecial60—20
22Electro BallelectricSpecial1100%10
22Low KickfightingPhysical1100%20
24ScreechnormalStatus—85%40
28ThunderPunchelectricPhysical75100%15
28Light ScreenpsychicStatus——30
34DischargeelectricSpecial80100%15
44ThunderboltelectricSpecial90100%15
50ThunderelectricSpecial11070%10
64Giga ImpactnormalPhysical15090%5

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

LocationAreaGameMethodLevelsRate
Power PlantPower PlantFireRedGrass / cave32–355%

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball6.25%12.3%19.8%28.0%41.0%
Great Ball9.27%19.8%28.0%41.0%62.4%
Ultra Ball12.3%28.0%41.0%62.4%78.5%

Catch rate 45, level 30 (83 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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