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Chinchou

#170 · Water / Electric-type Pokémon from generation 2.

Base stats

HP75
Attack38
Defense38
Sp. Atk56
Sp. Def56
Speed67
Total330

Evolution

Moves

LevelMoveTypeCategoryPowerAcc.PP
1SupersonicnormalStatus—55%20
1Water GunwaterSpecial40100%25
1BubblewaterSpecial40100%30
4Electro BallelectricSpecial1100%10
8Thunder WaveelectricStatus—90%20
12Water GunwaterSpecial40100%25
12BubbleBeamwaterSpecial65100%20
16Confuse RayghostStatus—100%10
20SparkelectricPhysical65100%20
24ChargeelectricStatus——20
28Signal BeambugSpecial75100%15
28DischargeelectricSpecial80100%15
32Aqua RingwaterStatus——20
36FlailnormalPhysical1100%15
40Take DownnormalPhysical9085%20
44Hydro PumpwaterSpecial11080%5

The Move Relearner in Fallarbor Town re-teaches any of these at or below the Pokémon's level for a Heart Scale.

Type matchups

Damage taken from each attacking type (Gen 3 type chart).

Where to find

LocationAreaGameMethodLevelsRate
Route 124Underwater Route 124EmeraldSurfing20–3030%
Route 126Underwater Route 126EmeraldSurfing20–3030%

Catch rate

BallFull HPFull HP, asleep1 HP1 HP, paralysed1 HP, asleep
Poké Ball28.0%50.3%78.5%100%100%
Great Ball41.0%78.5%100%100%100%
Ultra Ball50.3%100.0%100%100%100%

Catch rate 190, level 30 (89 max HP). A Master Ball always catches. Net, Dive, Nest, Repeat, Timer, Luxury and Premier Balls throw as a Poké Ball: their conditions are not in the game yet. Poison and burn count like paralysis, freeze like sleep.

As of v0.75.0 · engine 22ba612f

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