Items
All 654 items in the game data, grouped by what they are for.
Prices are what a Poké Mart charges; you sell for half. Pictures of the original items come from PokeAPI; the items made for pkmn use our own art.
Poké Balls (12)
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Dive Ball | A BALL that works better on Pokémon on the ocean floor. | ¥1,000 | 2 sources | |
| Great Ball | A good BALL with a higher catch rate than a Poké Ball. | ¥600 | 26 sources | |
| Luxury Ball | A cozy BALL that makes Pokémon more friendly. | ¥1,000 | 3 sources | |
| Master Ball | The best BALL that catches a Pokémon without fail. | — | 4 sources | |
| Nest Ball | A BALL that works better on weaker Pokémon. | ¥1,000 | 4 sources | |
| Net Ball | A BALL that works well on WATER- and BUG-type Pokémon. | ¥1,000 | 4 sources | |
| Poké Ball | A tool used for catching wild Pokémon. | ¥200 | 23 sources | |
| Premier Ball | A rare BALL made in commemoration of some event. | ¥200 | 2 sources | |
| Repeat Ball | A BALL that works better on Pokémon caught before. | ¥1,000 | 2 sources | |
| Safari Ball | A special BALL that is used only in the SAFARI ZONE. | — | No source yet | |
| Timer Ball | A BALL that gains power in battles taking many turns. | ¥1,000 | 2 sources | |
| Ultra Ball | A better BALL with a higher catch rate than a GREAT BALL. | ¥1,200 | 23 sources |
Medicine (33)
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Antidote | Cures poison | ¥100 | 22 sources | |
| Awakening | Cures sleep | ¥250 | 15 sources | |
| Berry Juice | Restores 20 HP | ¥100 | No source yet | |
| Black Flute | A glass flute that keeps away wild Pokémon. | ¥400 | 1 source | |
| Blue Flute | Cures sleep | ¥100 | 1 source | |
| Burn Heal | Cures burn | ¥250 | 11 sources | |
| Elixir | Restores the PP of all moves by 10. | ¥3,000 | 12 sources | |
| Energy Root | Restores 200 HP | ¥800 | 3 sources | |
| Energypowder | Restores 50 HP | ¥500 | 4 sources | |
| Ether | Restores the PP of a selected move by 10. | ¥1,200 | 14 sources | |
| Fresh Water | Restores 50 HP | ¥200 | 2 sources | |
| Full Heal | Cures confusion, paralysis, freeze, burn, poison, sleep | ¥600 | 19 sources | |
| Full Restore | Restores all HP; Cures confusion, paralysis, freeze, burn, poison, sleep | ¥3,000 | 12 sources | |
| Heal Powder | Cures confusion, paralysis, freeze, burn, poison, sleep | ¥450 | 4 sources | |
| Hyper Potion | Restores 200 HP | ¥1,200 | 17 sources | |
| Ice Heal | Cures freeze | ¥250 | 10 sources | |
| Lava Cookie | Cures confusion, paralysis, freeze, burn, poison, sleep | ¥200 | 2 sources | |
| Lemonade | Restores 80 HP | ¥350 | 2 sources | |
| Max Elixir | Fully restores the PP of a Pokémon's moves. | ¥4,500 | 8 sources | |
| Max Ether | Fully restores the PP of a selected move. | ¥2,000 | 11 sources | |
| Max Potion | Restores all HP | ¥2,500 | 11 sources | |
| Max Revive | Revives a fainted Pokémon with full HP | ¥4,000 | 14 sources | |
| Moomoo Milk | Restores 100 HP | ¥500 | No source yet | |
| Parlyz Heal | Cures paralysis | ¥200 | 22 sources | |
| Potion | Restores 20 HP | ¥300 | 24 sources | |
| Red Flute | A glass flute that snaps Pokémon out of attraction. | ¥300 | 1 source | |
| Revival Herb | Revives a fainted Pokémon with full HP | ¥2,800 | 4 sources | |
| Revive | Revives a fainted Pokémon with half its HP | ¥1,500 | 27 sources | |
| Sacred Ash | Revives a fainted Pokémon with full HP | ¥200 | No source yet | |
| Soda Pop | Restores 60 HP | ¥300 | 4 sources | |
| Super Potion | Restores 50 HP | ¥700 | 21 sources | |
| White Flute | A glass flute that lures wild Pokémon. | ¥500 | 1 source | |
| Yellow Flute | Cures confusion | ¥200 | 2 sources |
Berries (64)
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Aguav Berry | A hold item that restores HP but may confuse. | ¥20 | 3 sources | |
| Apicot Berry | A hold item that raises SP. DEF in a pinch. | ¥20 | No source yet | |
| Aspear Berry | Cures freeze | ¥20 | 6 sources | |
| Babiri Berry | Weakens one supereffective Steel-type move. | ¥20 | No source yet | |
| Belue Berry | PokéBLOCK ingredient. Plant in loamy soil to grow BELUE. | ¥20 | 2 sources | |
| Bluk Berry | PokéBLOCK ingredient. Plant in loamy soil to grow BLUK. | ¥20 | 4 sources | |
| Charti Berry | Weakens one supereffective Rock-type move. | ¥20 | No source yet | |
| Cheri Berry | Cures paralysis | ¥20 | 7 sources | |
| Chesto Berry | Cures sleep | ¥20 | 8 sources | |
| Chilan Berry | A held item that weakens one Normal-type move. | ¥20 | No source yet | |
| Chople Berry | Weakens one supereffective Fighting move. | ¥20 | No source yet | |
| Coba Berry | Weakens one supereffective Flying-type move. | ¥20 | No source yet | |
| Colbur Berry | Weakens one supereffective Dark-type move. | ¥20 | No source yet | |
| Cornn Berry | PokéBLOCK ingredient. Plant in loamy soil to grow CORNN. | ¥20 | 4 sources | |
| Custap Berry | The holder gets to move first just once in a pinch. | ¥20 | No source yet | |
| Durin Berry | PokéBLOCK ingredient. Plant in loamy soil to grow DURIN. | ¥20 | 2 sources | |
| Enigma Berry | PokéBLOCK ingredient. Plant in loamy soil to grow a mystery. | ¥20 | 1 source | |
| Figy Berry | A hold item that restores HP but may confuse. | ¥20 | 4 sources | |
| Ganlon Berry | A hold item that raises DEFENSE in a pinch. | ¥20 | No source yet | |
| Grepa Berry | Makes a Pokémon friendly but lowers base SP. DEF. | ¥20 | 4 sources | |
| Haban Berry | Weakens one supereffective Dragon-type move. | ¥20 | No source yet | |
| Hondew Berry | Makes a Pokémon friendly but lowers base SP. ATK. | ¥20 | 4 sources | |
| Iapapa Berry | A hold item that restores HP but may confuse. | ¥20 | 4 sources | |
| Jaboca Berry | If hit by a physical move, the foe will also take damage. | ¥20 | No source yet | |
| Kasib Berry | Weakens one supereffective Ghost-type move. | ¥20 | No source yet | |
| Kebia Berry | Weakens one supereffective Poison-type move. | ¥20 | No source yet | |
| Kelpsy Berry | Makes a Pokémon friendly but lowers base ATTACK. | ¥20 | 4 sources | |
| Lansat Berry | A hold item that ups the critical-hit rate in a pinch. | ¥20 | No source yet | |
| Leppa Berry | A hold item that restores 10 PP in battle. | ¥20 | 7 sources | |
| Liechi Berry | A hold item that raises ATTACK in a pinch. | ¥20 | No source yet | |
| Lum Berry | Cures confusion, paralysis, freeze, burn, poison, sleep | ¥20 | 6 sources | |
| Mago Berry | A hold item that restores HP but may confuse. | ¥20 | 3 sources | |
| Magost Berry | PokéBLOCK ingredient. Plant in loamy soil to grow MAGOST. | ¥20 | 4 sources | |
| Micle Berry | A held item that boosts accuracy in a pinch. | ¥20 | No source yet | |
| Nanab Berry | PokéBLOCK ingredient. Plant in loamy soil to grow NANAB. | ¥20 | 4 sources | |
| Nomel Berry | PokéBLOCK ingredient. Plant in loamy soil to grow NOMEL. | ¥20 | 4 sources | |
| Occa Berry | Weakens one supereffective Fire-type move. | ¥20 | No source yet | |
| Oran Berry | Restores 10 HP | ¥20 | 7 sources | |
| Pamtre Berry | PokéBLOCK ingredient. Plant in loamy soil to grow PAMTRE. | ¥20 | 1 source | |
| Passho Berry | Weakens one supereffective Water-type move. | ¥20 | No source yet | |
| Payapa Berry | Weakens one supereffective Psychic-type move. | ¥20 | No source yet | |
| Pecha Berry | Cures poison | ¥20 | 8 sources | |
| Persim Berry | Cures confusion | ¥20 | 7 sources | |
| Petaya Berry | A hold item that raises SP. ATK in a pinch. | ¥20 | No source yet | |
| Pinap Berry | PokéBLOCK ingredient. Plant in loamy soil to grow PINAP. | ¥20 | 4 sources | |
| Pomeg Berry | Makes a Pokémon friendly but lowers base HP. | ¥20 | 4 sources | |
| Qualot Berry | Makes a Pokémon friendly but lowers base DEFENSE. | ¥20 | 4 sources | |
| Rabuta Berry | PokéBLOCK ingredient. Plant in loamy soil to grow RABUTA. | ¥20 | 4 sources | |
| Rawst Berry | Cures burn | ¥20 | 6 sources | |
| Razz Berry | PokéBLOCK ingredient. Plant in loamy soil to grow RAZZ. | ¥20 | 5 sources | |
| Rindo Berry | Weakens one supereffective Grass-type move. | ¥20 | No source yet | |
| Rowap Berry | If hit by a special move, the foe will also take damage. | ¥20 | No source yet | |
| Salac Berry | A hold item that raises SPEED in a pinch. | ¥20 | No source yet | |
| Shuca Berry | Weakens one supereffective Ground-type move. | ¥20 | No source yet | |
| Sitrus Berry | Restores 30 HP | ¥20 | 6 sources | |
| Spelon Berry | PokéBLOCK ingredient. Plant in loamy soil to grow SPELON. | ¥20 | 1 source | |
| Starf Berry | A hold item that sharply boosts a stat in a pinch. | ¥20 | No source yet | |
| Tamato Berry | Makes a Pokémon friendly but lowers base SPEED. | ¥20 | 4 sources | |
| Tanga Berry | Weakens one supereffective Bug-type move. | ¥20 | No source yet | |
| Wacan Berry | Weakens one supereffective Electric move. | ¥20 | No source yet | |
| Watmel Berry | PokéBLOCK ingredient. Plant in loamy soil to grow WATMEL. | ¥20 | 2 sources | |
| Wepear Berry | PokéBLOCK ingredient. Plant in loamy soil to grow WEPEAR. | ¥20 | 4 sources | |
| Wiki Berry | A hold item that restores HP but may confuse. | ¥20 | 3 sources | |
| Yache Berry | Weakens one supereffective Ice-type move. | ¥20 | No source yet |
Vitamins & EV items (13)
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Calcium | Raises the base SP. ATK stat of one Pokémon. | ¥9,800 | 13 sources | |
| Carbos | Raises the base SPEED stat of one Pokémon. | ¥9,800 | 13 sources | |
| HP Up | Raises the base HP of one Pokémon. | ¥9,800 | 12 sources | |
| Iron | Raises the base DEFENSE stat of one Pokémon. | ¥9,800 | 13 sources | |
| Macho Brace | A hold item that promotes growth, but reduces SPEED. | ¥3,000 | 2 sources | |
| Power Anklet | Promotes Speed gain, but cuts Speed in battle. | ¥10,000 | No source yet | |
| Power Band | Promotes Sp. Def gain, but cuts Speed in battle. | ¥10,000 | No source yet | |
| Power Belt | Promotes Defense gain, but cuts Speed in battle. | ¥10,000 | No source yet | |
| Power Bracer | Promotes Attack gain, but cuts Speed in battle. | ¥10,000 | No source yet | |
| Power Lens | Promotes Sp. Atk gain, but cuts Speed in battle. | ¥10,000 | No source yet | |
| Power Weight | Promotes HP gain, but cuts Speed in battle. | ¥10,000 | No source yet | |
| Protein | Raises the base ATTACK stat of one Pokémon. | ¥9,800 | 15 sources | |
| Zinc | Raises the base SP. DEF stat of one Pokémon. | ¥9,800 | 15 sources |
Evolution items (12)
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Deepseascale | A hold item that raises the SP. DEF of CLAMPERL. | ¥200 | 1 source | |
| Deepseatooth | A hold item that raises the SP. ATK of CLAMPERL. | ¥200 | 1 source | |
| Dragon Scale | A strange scale held by DRAGON-type Pokémon. | ¥2,100 | No source yet | |
| Fire Stone | Makes certain species of Pokémon evolve. | ¥2,100 | 3 sources | |
| King's Rock | A hold item that may cause flinching when the foe is hit. | ¥100 | 1 source | |
| Leaf Stone | Makes certain species of Pokémon evolve. | ¥2,100 | 5 sources | |
| Metal Coat | A hold item that raises the power of STEEL-type moves. | ¥100 | No source yet | |
| Moon Stone | Makes certain species of Pokémon evolve. | — | 6 sources | |
| Sun Stone | Makes certain species of Pokémon evolve. | ¥2,100 | 2 sources | |
| Thunderstone | Makes certain species of Pokémon evolve. | ¥2,100 | 5 sources | |
| Up-Grade | A peculiar box made by SILPH CO. | ¥2,100 | No source yet | |
| Water Stone | Makes certain species of Pokémon evolve. | ¥2,100 | 4 sources |
Held & boost items (40)
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Amulet Coin | Doubles money in battle if the holder takes part. | ¥100 | 2 sources | |
| Black Belt | A hold item that boosts FIGHTING-type moves. | ¥100 | No source yet | |
| Blackglasses | A hold item that raises the power of DARK-type moves. | ¥100 | 2 sources | |
| Brightpowder | A hold item that casts a glare to reduce accuracy. | ¥10 | No source yet | |
| Charcoal | A hold item that raises the power of FIRE-type moves. | ¥9,800 | 2 sources | |
| Choice Band | Raises a move's power, but permits only that move. | ¥100 | No source yet | |
| Cleanse Tag | A hold item that helps repel wild Pokémon. | ¥200 | 2 sources | |
| Dragon Fang | A hold item that raises the power of DRAGON-type moves. | ¥100 | No source yet | |
| Everstone | A wondrous hold item that prevents evolution. | ¥200 | 2 sources | |
| Exp. Share | A hold item that gets EXP. points from battles. | ¥3,000 | 4 sources | |
| Focus Band | A hold item that occasionally prevents fainting. | ¥200 | 1 source | |
| Hard Stone | A hold item that raises the power of ROCK-type moves. | ¥100 | 1 source | |
| Lax Incense | A hold item that slightly lowers the foe's accuracy. | ¥9,600 | 1 source | |
| Leftovers | A hold item that gradually restores HP in battle. | ¥200 | 3 sources | |
| Light Ball | A hold item that raises the SP. ATK of PIKACHU. | ¥100 | No source yet | |
| Lucky Egg | A hold item that boosts EXP. points earned in battle. | ¥200 | No source yet | |
| Lucky Punch | A hold item that raises CHANSEY's critical-hit rate. | ¥10 | No source yet | |
| Magnet | A hold item that boosts ELECTRIC-type moves. | ¥100 | 1 source | |
| Mental Herb | A hold item that snaps Pokémon out of infatuation. | ¥100 | 2 sources | |
| Metal Powder | A hold item that raises DITTO's DEFENSE. | ¥10 | No source yet | |
| Miracle Seed | A hold item that raises the power of GRASS-type moves. | ¥100 | 2 sources | |
| Mystic Water | A hold item that raises the power of WATER-type moves. | ¥100 | 1 source | |
| Nevermeltice | A hold item that raises the power of ICE-type moves. | ¥100 | 1 source | |
| Poison Barb | A hold item that raises the power of POISON-type moves. | ¥100 | No source yet | |
| Quick Claw | A hold item that occasionally allows the first strike. | ¥100 | 2 sources | |
| Scope Lens | A hold item that improves the critical-hit rate. | ¥200 | No source yet | |
| Sea Incense | A hold item that slightly boosts WATER-type moves. | ¥9,600 | 1 source | |
| Sharp Beak | A hold item that raises the power of FLYING-type moves. | ¥100 | No source yet | |
| Shell Bell | A hold item that restores HP upon striking the foe. | ¥200 | 1 source | |
| Silk Scarf | A hold item that raises the power of NORMAL-type moves. | ¥100 | 1 source | |
| Silverpowder | A hold item that raises the power of BUG-type moves. | ¥100 | No source yet | |
| Smoke Ball | A hold item that assures fleeing from wild Pokémon. | ¥200 | 2 sources | |
| Soft Sand | A hold item that raises the power of GROUND-type moves. | ¥100 | 1 source | |
| Soothe Bell | A hold item that calms spirits and fosters friendship. | ¥100 | 2 sources | |
| Soul Dew | Hold item: raises SP. ATK & SP. DEF of LATIOS & LATIAS. | ¥200 | No source yet | |
| Spell Tag | A hold item that raises the power of GHOST-type moves. | ¥100 | No source yet | |
| Stick | A hold item that raises FARFETCH'D's critical-hit ratio. | ¥200 | No source yet | |
| Thick Club | A hold item that raises CUBONE or MAROWAK's ATTACK. | ¥500 | No source yet | |
| Twistedspoon | A hold item that boosts PSYCHIC-type moves. | ¥100 | No source yet | |
| White Herb | A hold item that restores any lowered stat. | ¥100 | 2 sources |
TMs & HMs (58)
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| HM01 | Attacks the foe with sharp blades or claws. | — | 2 sources | |
| HM02 | Flies up on the first turn, then attacks next turn. | — | 2 sources | |
| HM03 | Creates a huge wave, then crashes it down on the foe. | — | 2 sources | |
| HM04 | Builds enormous power, then slams the foe. | — | 2 sources | |
| HM05 | Looses a powerful blast of light that reduces accuracy. | — | 2 sources | |
| HM06 | A rock-crushingly tough attack that may lower DEFENSE. | — | 1 source | |
| HM07 | Attacks the foe with enough power to climb waterfalls. | — | 1 source | |
| HM08 | Dives underwater the 1st turn, then attacks next turn. | — | 1 source | |
| TM01 | Powerful, but makes the user flinch if hit by the foe. | ¥3,000 | 2 sources | |
| TM02 | Hooks and slashes the foe with long, sharp claws. | ¥3,000 | 2 sources | |
| TM03 | Generates an ultrasonic wave that may confuse. | ¥3,000 | 2 sources | |
| TM04 | Raises SP. ATK and SP. DEF by focusing the mind. | ¥3,000 | 2 sources | |
| TM05 | A savage roar that makes the foe flee to end the battle. | ¥1,000 | 3 sources | |
| TM06 | Poisons the foe with a toxin that gradually worsens. | ¥3,000 | 2 sources | |
| TM07 | Creates a hailstorm that damages all types except ICE. | ¥3,000 | 2 sources | |
| TM08 | Bulks up the body to boost both ATTACK & DEFENSE. | ¥3,000 | 2 sources | |
| TM09 | Shoots 2 to 5 seeds in a row to strike the foe. | ¥3,000 | 2 sources | |
| TM10 | The attack power varies among different Pokémon. | ¥3,000 | 2 sources | |
| TM11 | Raises the power of FIRE-type moves for 5 turns. | ¥2,000 | 2 sources | |
| TM12 | Enrages the foe so it can only use attack moves. | ¥3,000 | 2 sources | |
| TM13 | Fires an icy cold beam that may freeze the foe. | ¥3,000 | 3 sources | |
| TM14 | A brutal snow-and-wind attack that may freeze the foe. | ¥5,500 | 2 sources | |
| TM15 | Powerful, but needs recharging the next turn. | ¥7,500 | 3 sources | |
| TM16 | Creates a wall of light that lowers SP. ATK damage. | ¥3,000 | 2 sources | |
| TM17 | Negates all damage, but may fail if used in succession. | ¥3,000 | 2 sources | |
| TM18 | Raises the power of WATER-type moves for 5 turns. | ¥2,000 | 1 source | |
| TM19 | Recovers half the HP of the damage this move inflicts. | ¥3,000 | 2 sources | |
| TM20 | Prevents status abnormality with a mystical power. | ¥3,000 | 2 sources | |
| TM21 | The less the user likes you, the more powerful this move. | ¥1,000 | 2 sources | |
| TM22 | Absorbs sunlight in the 1st turn, then attacks next turn. | ¥3,000 | 2 sources | |
| TM23 | Slams the foe with a hard tail. It may lower DEFENSE. | ¥3,000 | 2 sources | |
| TM24 | A powerful electric attack that may cause paralysis. | ¥3,000 | 3 sources | |
| TM25 | Strikes the foe with a thunderbolt. It may paralyze. | ¥5,500 | 2 sources | |
| TM26 | Causes a quake that has no effect on flying foes. | ¥3,000 | 2 sources | |
| TM27 | The more the user likes you, the more powerful this move. | ¥1,000 | 3 sources | |
| TM28 | Digs underground the 1st turn, then strikes next turn. | ¥2,000 | 3 sources | |
| TM29 | A powerful psychic attack that may lower SP. DEF. | ¥2,000 | 3 sources | |
| TM30 | Hurls a dark lump at the foe. It may lower SP. DEF. | ¥3,000 | 2 sources | |
| TM31 | Destroys barriers like LIGHT SCREEN and causes damage. | ¥3,000 | 3 sources | |
| TM32 | Creates illusory copies to enhance elusiveness. | ¥2,000 | 3 sources | |
| TM33 | Creates a wall of light that weakens physical attacks. | ¥3,000 | 2 sources | |
| TM34 | Zaps the foe with a jolt of electricity that never misses. | ¥3,000 | 2 sources | |
| TM35 | Looses a stream of fire that may burn the foe. | ¥3,000 | 2 sources | |
| TM36 | Hurls sludge at the foe. It may poison the foe. | ¥1,000 | 1 source | |
| TM37 | Causes a sandstorm that hits the foe over several turns. | ¥2,000 | 2 sources | |
| TM38 | A powerful fire attack that may burn the foe. | ¥5,500 | 2 sources | |
| TM39 | Stops the foe from moving with rocks. May lower SPEED. | ¥3,000 | 2 sources | |
| TM40 | An extremely fast attack that can't be avoided. | ¥3,000 | 2 sources | |
| TM41 | Prevents the foe from using the same move in a row. | ¥3,000 | 2 sources | |
| TM42 | Raises ATTACK when poisoned, burned, or paralyzed. | ¥3,000 | 1 source | |
| TM43 | Adds an effect to attack depending on the location. | ¥3,000 | 4 sources | |
| TM44 | The user sleeps for 2 turns to restore health and status. | ¥3,000 | 2 sources | |
| TM45 | Makes it tough to attack a foe of the opposite gender. | ¥3,000 | 3 sources | |
| TM46 | While attacking, it may steal the foe's held item. | ¥3,000 | 2 sources | |
| TM47 | Spreads hard-edged wings and slams into the foe. | ¥3,000 | 2 sources | |
| TM48 | Switches abilities with the foe on the turn this is used. | ¥3,000 | 2 sources | |
| TM49 | Steals the effects of the move the foe is trying to use. | ¥3,000 | 1 source | |
| TM50 | Enables full-power attack, but sharply lowers SP. ATK. | ¥3,000 | 2 sources |
Key items (59)
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Acro Bike | A folding bicycle capable of jumps and wheelies. | — | 1 source | |
| Auroraticket | A ticket required to board the ship to BIRTH ISLAND. | — | 1 source | |
| Basement Key | The key for NEW MAUVILLE beneath MAUVILLE CITY. | — | 1 source | |
| Berry Pouch | A convenient container that holds BERRIES. | — | No source yet | |
| Bicycle | A folding bicycle that is faster than the RUNNING SHOES. | — | 1 source | |
| Bike Voucher | A voucher for obtaining a bicycle from the BIKE SHOP. | — | 1 source | |
| Blue Orb | A blue, glowing orb said to contain an ancient power. | — | No source yet | |
| Card Key | A card-type door key used in SILPH CO's office. | — | 1 source | |
| Claw Fossil | A fossil of an ancient, seafloor-dwelling Pokémon. | — | 2 sources | |
| Coin Case | A case that holds up to 9,999 COINS. | — | 2 sources | |
| Contest Pass | The pass required for entering Pokémon CONTESTS. | — | No source yet | |
| Devon Goods | A package that contains DEVON's machine parts. | — | 1 source | |
| Devon Scope | A device by DEVON that signals any unseeable Pokémon. | — | 1 source | |
| Dome Fossil | A piece of an ancient marine Pokémon's shell. | — | 1 source | |
| Eon Ticket | The ticket for a ferry to a distant southern island. | — | 1 source | |
| Fame Checker | Stores information on famous people for instant recall. | — | 1 source | |
| Go-Goggles | Nifty goggles that protect eyes from desert sandstorms. | — | 1 source | |
| Gold Teeth | Gold dentures lost by the SAFARI ZONE's WARDEN. | — | 1 source | |
| Good Rod | A decent fishing rod for catching wild Pokémon. | — | 2 sources | |
| Helix Fossil | A piece of an ancient marine Pokémon's seashell. | — | 1 source | |
| Itemfinder | A device that signals an invisible item by sound. | — | 2 sources | |
| Letter | A letter to STEVEN from the PRESIDENT of the DEVON CORP. | — | 1 source | |
| Lift Key | An elevator key used in TEAM ROCKET's HIDEOUT. | — | 1 source | |
| Mach Bike | A folding bicycle that doubles your speed or better. | — | 1 source | |
| Magma Emblem | A medal-like item in the same shape as TEAM MAGMA's mark. | — | 1 source | |
| Meteorite | A meteorite found at METEOR FALLS. | — | 1 source | |
| Mysticticket | A ticket required to board the ship to NAVEL ROCK. | — | 1 source | |
| Oak's Parcel | A parcel for PROF. OAK from a Pokémon MART's clerk. | — | 1 source | |
| Old Amber | A stone containing the genes of an ancient Pokémon. | — | 1 source | |
| Old Rod | Use by any body of water to fish for wild Pokémon. | — | 2 sources | |
| Old Sea Map | A faded sea chart that shows the way to a certain island. | — | 1 source | |
| Poké Flute | A sweet-sounding flute that awakens Pokémon. | — | 1 source | |
| PokéBlock Case | A case for holding PokéBLOCKS made with a BERRY BLENDER. | — | 1 source | |
| PokéNav | A Pokémon NAVIGATOR. Its screen is dark --not working yet. | — | 1 source | |
| Powder Jar | Stores BERRY POWDER made using a BERRY CRUSHER. | — | 2 sources | |
| Rainbow Pass | For ferries serving VERMILION and the SEVII ISLANDS. | — | No source yet | |
| Red Orb | A red, glowing orb said to contain an ancient power. | — | No source yet | |
| Rm. 1 Key | A key that opens a door inside the ABANDONED SHIP. | — | No source yet | |
| Rm. 2 Key | A key that opens a door inside the ABANDONED SHIP. | — | No source yet | |
| Rm. 4 Key | A key that opens a door inside the ABANDONED SHIP. | — | No source yet | |
| Rm. 6 Key | A key that opens a door inside the ABANDONED SHIP. | — | No source yet | |
| Root Fossil | A fossil of an ancient, seafloor-dwelling Pokémon. | — | 2 sources | |
| Ruby | An exquisite, red-glowing gem that symbolizes passion. | — | No source yet | |
| Running Shoes | Hold the B Button to move quickly. A gift from MOM. | — | 1 source | |
| S.S. Ticket | The ticket required for sailing on a ferry. | — | 2 sources | |
| Sapphire | A brilliant blue gem that symbolizes honesty. | — | No source yet | |
| Scanner | A device found inside the ABANDONED SHIP. | — | No source yet | |
| Secret Key | The key to the CINNABAR ISLAND GYM's entrance. | — | 1 source | |
| Silph Scope | SILPH CO's scope makes unseeable Pokémon visible. | — | 1 source | |
| Soot Sack | A sack used to gather and hold volcanic ash. | — | 1 source | |
| Storage Key | The key to the storage inside the ABANDONED SHIP. | — | 1 source | |
| Super Rod | The best fishing rod for catching wild Pokémon. | — | 2 sources | |
| Tea | A thirst-quenching tea prepared by an old lady. | — | 1 source | |
| Teachy Tv | A TV set tuned to an advice program for TRAINERS. | — | 1 source | |
| TM Case | A convenient case that holds TMs and HMs. | — | No source yet | |
| Town Map | Can be viewed anytime. Shows your present location. | — | 1 source | |
| Tri-Pass | A pass for ferries between ONE, TWO, and THREE ISLAND. | — | No source yet | |
| Vs Seeker | A rechargeable unit that flags battle-ready TRAINERS. | — | 1 source | |
| Wailmer Pail | A tool used for watering BERRIES and plants. | — | 1 source |
Move Runes & custom items (20)
Items made for pkmn; the custom items page explains each one.
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Cut Rune | Use CUT with no Pokémon that knows the move. | — | 2 sources | |
| Defog Rune | A DEFOG rune. Its glyph is dark --not working yet. | — | 2 sources | |
| Dive Rune | Use DIVE with no Pokémon that knows the move. | — | 2 sources | |
| EXP Candy L | Gives 10000 Exp. Points | ¥10,000 | No source yet | |
| EXP Candy M | Gives 3000 Exp. Points | ¥3,000 | No source yet | |
| EXP Candy S | Gives 800 Exp. Points | ¥800 | No source yet | |
| Exp. Reamplifier | When on, it shares EXP. points and EVs with the party. | — | 2 sources | |
| Flash Rune | Use FLASH with no Pokémon that knows the move. | — | 2 sources | |
| Fly Rune | Use FLY with no Pokémon that knows the move. | — | 2 sources | |
| Repel Tonic | A never-empty flask. Switch it on to keep weak Pokémon away. | — | 2 sources | |
| Rich Soda | Rich for 30 minutes | ¥350 | No source yet | |
| Rock Climb Rune | A ROCK CLIMB rune. Its glyph is dark --not working yet. | — | 2 sources | |
| Rock Smash Rune | Use ROCK SMASH with no Pokémon that knows the move. | — | 2 sources | |
| Rune Bundle | Every field-move rune on one cord. It counts as each. | — | 2 sources | |
| Spirit Soda | Team Spirit for 30 minutes | ¥350 | No source yet | |
| Strength Rune | Use STRENGTH with no Pokémon that knows the move. | — | 2 sources | |
| Surf Rune | Use SURF with no Pokémon that knows the move. | — | 2 sources | |
| Swift Soda | Swift Feet for 30 minutes | ¥350 | No source yet | |
| Waterfall Rune | Use WATERFALL with no Pokémon that knows the move. | — | 2 sources | |
| Whirlpool Rune | A WHIRLPOOL rune. Its glyph is dark --not working yet. | — | 2 sources |
Other items (47)
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Bead Mail | MAIL featuring a sketch of the holding Pokémon. | ¥50 | 1 source | |
| Big Mushroom | A rare mushroom that would sell at a high price. | ¥5,000 | 3 sources | |
| Big Pearl | A lovely large pearl that would sell at a high price. | ¥7,500 | 9 sources | |
| Blue Scarf | A hold item that raises BEAUTY in CONTESTS. | ¥100 | 1 source | |
| Blue Shard | A shard from an ancient item. Can be sold cheaply. | ¥200 | 2 sources | |
| Dire Hit | Raises the critical-hit ratio during one battle. | ¥650 | 5 sources | |
| Dream Mail | MAIL featuring a sketch of the holding Pokémon. | ¥50 | No source yet | |
| Escape Rope | Use to escape instantly from a cave or a dungeon. | ¥550 | 21 sources | |
| Fab Mail | A gorgeous-print MAIL to be held by a Pokémon. | ¥50 | No source yet | |
| Fluffy Tail | Use to flee from any battle with a wild Pokémon. | ¥1,000 | 2 sources | |
| Glitter Mail | A PIKACHU-print MAIL to be held by a Pokémon. | ¥50 | 1 source | |
| Green Scarf | A hold item that raises SMART in CONTESTS. | ¥100 | 1 source | |
| Green Shard | A shard from an ancient item. Can be sold cheaply. | ¥200 | 2 sources | |
| Guard Spec. | Prevents stat reduction when used in battle. | ¥700 | 6 sources | |
| Harbor Mail | A WINGULL-print MAIL to be held by a Pokémon. | ¥50 | 2 sources | |
| Heart Scale | A lovely scale. It is coveted by collectors. | ¥100 | 12 sources | |
| Max Repel | Repels weak wild Pokémon for 250 steps. | ¥700 | 11 sources | |
| Mech Mail | A MAGNEMITE-print MAIL to be held by a Pokémon. | ¥50 | 1 source | |
| Nugget | A nugget of pure gold. Can be sold at a high price. | ¥10,000 | 19 sources | |
| Orange Mail | A ZIGZAGOON-print MAIL to be held by a Pokémon. | ¥50 | 1 source | |
| Pearl | A pretty pearl that would sell at a cheap price. | ¥1,400 | 5 sources | |
| Pink Scarf | A hold item that raises CUTE in CONTESTS. | ¥100 | 1 source | |
| Poké Doll | Use to flee from any battle with a wild Pokémon. | ¥1,000 | 2 sources | |
| PP Max | Raises the PP of a move to its maximum points. | ¥9,800 | 3 sources | |
| PP Up | Raises the maximum PP of a selected move. | ¥9,800 | 21 sources | |
| Rare Candy | Raises a Pokémon's level by one | ¥4,800 | 31 sources | |
| Red Scarf | A hold item that raises COOL in CONTESTS. | ¥100 | 1 source | |
| Red Shard | A shard from an ancient item. Can be sold cheaply. | ¥200 | 2 sources | |
| Repel | Repels weak wild Pokémon for 100 steps. | ¥350 | 13 sources | |
| Retro Mail | MAIL featuring the drawings of three Pokémon. | — | 1 source | |
| Shadow Mail | A DUSKULL-print MAIL to be held by a Pokémon. | ¥50 | 1 source | |
| Shoal Salt | Salt obtained from deep inside the SHOAL CAVE. | ¥20 | 3 sources | |
| Shoal Shell | A seashell found deep inside the SHOAL CAVE. | ¥20 | 1 source | |
| Star Piece | A red gem shard. It would sell for a very high price. | ¥9,800 | 6 sources | |
| Stardust | Beautiful red sand. Can be sold at a high price. | ¥2,000 | 6 sources | |
| Super Repel | Repels weak wild Pokémon for 200 steps. | ¥500 | 11 sources | |
| Tinymushroom | A plain mushroom that would sell at a cheap price. | ¥500 | 3 sources | |
| Tropic Mail | A BELLOSSOM-print MAIL to be held by a Pokémon. | ¥50 | 1 source | |
| Wave Mail | A WAILMER-print MAIL to be held by a Pokémon. | ¥50 | 1 source | |
| Wood Mail | A SLAKOTH-print MAIL to be held by a Pokémon. | ¥50 | 1 source | |
| X Accuracy | Raises accuracy of attack moves during one battle. | ¥950 | 5 sources | |
| X Attack | Raises the stat ATTACK during one battle. | ¥500 | 10 sources | |
| X Defend | Raises the stat DEFENSE during one battle. | ¥550 | 10 sources | |
| X Special | Raises the stat SP. ATK during one battle. | ¥350 | 6 sources | |
| X Speed | Raises the stat SPEED during one battle. | ¥350 | 9 sources | |
| Yellow Scarf | A hold item that raises TOUGH in CONTESTS. | ¥100 | 1 source | |
| Yellow Shard | A shard from an ancient item. Can be sold cheaply. | ¥200 | 2 sources |
Battle-only items (86)
Hold items from generations 4 and 5 that the battle already knows how to use. None of them is in the bag or has a source yet.
Show 86 items
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| Absorb Bulb | Ups Sp. Atk if the holder is hurt by a Water-type move. | ¥5,000 | No source yet | |
| Adamant Orb | Boosts Dialga's Dragon- and Steel-type moves. | — | No source yet | |
| Air Balloon | Makes the holder float, but bursts if hit by an attack. | ¥15,000 | No source yet | |
| Big Root | Boosts the amount of HP restored from HP-stealing moves. | ¥10,000 | No source yet | |
| Binding Band | Boosts the power of the holder's binding moves. | ¥20,000 | No source yet | |
| Black Sludge | Gradually restores Poison-types' HP. Damages all others. | ¥10,000 | No source yet | |
| Bug Gem | Boosts the power of a Bug-type move once. | ¥15,000 | No source yet | |
| Burn Drive | Changes Techno Blast to a Fire-type move. | — | No source yet | |
| Cell Battery | Ups Attack if the holder is hurt by an Electric move. | ¥5,000 | No source yet | |
| Chill Drive | Changes Techno Blast to an Ice-type move. | — | No source yet | |
| Choice Scarf | Boosts Speed, but permits only one move. | ¥100,000 | No source yet | |
| Choice Specs | Boosts Sp. Atk, but permits only one move. | ¥100,000 | No source yet | |
| Damp Rock | Extends rain when the holder summons it. | ¥8,000 | No source yet | |
| Dark Gem | Boosts the power of a Dark-type move once. | ¥15,000 | No source yet | |
| Destiny Knot | If the holder falls in love, the foe does too. | ¥20,000 | 1 source | |
| Douse Drive | Changes Techno Blast to a Water-type move. | — | No source yet | |
| Draco Plate | A held item that raises the power of Dragon-type moves. | ¥1,000 | No source yet | |
| Dragon Gem | Boosts the power of a Dragon-type move once. | ¥15,000 | No source yet | |
| Dread Plate | A held item that raises the power of Dark-type moves. | ¥1,000 | No source yet | |
| Earth Plate | A held item that raises the power of Ground-type moves. | ¥1,000 | No source yet | |
| Eject Button | If the holder is hit, it will be switched out. | ¥30,000 | No source yet | |
| Electric Gem | Boosts the power of an Electric-type move once. | ¥15,000 | No source yet | |
| Eviolite | Ups the defensive stats of Pokémon that can evolve. | ¥50,000 | No source yet | |
| Expert Belt | A well-worn belt that boosts super effective moves. | ¥30,000 | No source yet | |
| Fighting Gem | Boosts the power of a Fighting-type move once. | ¥15,000 | No source yet | |
| Fire Gem | Boosts the power of a Fire-type move once. | ¥15,000 | No source yet | |
| Fist Plate | A held item that boosts Fighting-type moves. | ¥1,000 | No source yet | |
| Flame Orb | A bizarre orb that burns the holder in battle. | ¥15,000 | No source yet | |
| Flame Plate | A held item that raises the power of Fire-type moves. | ¥1,000 | No source yet | |
| Float Stone | A light stone that reduces the weight of the holder. | ¥10,000 | No source yet | |
| Flying Gem | Boosts the power of a Flying-type move once. | ¥15,000 | No source yet | |
| Focus Sash | If the holder has full HP, it endures one KO with 1 HP. | ¥50,000 | No source yet | |
| Full Incense | An item that makes the holder move slower than usual. | ¥5,000 | No source yet | |
| Ghost Gem | Boosts the power of a Ghost-type move once. | ¥15,000 | No source yet | |
| Grass Gem | Boosts the power of a Grass-type move once. | ¥15,000 | No source yet | |
| Grip Claw | Multi-turn moves like Bind and Wrap last longer. | ¥10,000 | No source yet | |
| Griseous Orb | Boosts Giratina's Dragon- and Ghost-type moves. | — | No source yet | |
| Ground Gem | Boosts the power of a Ground-type move once. | ¥15,000 | No source yet | |
| Heat Rock | Extends harsh sunlight when the holder summons it. | ¥8,000 | No source yet | |
| Ice Gem | Boosts the power of an Ice-type move once. | ¥15,000 | No source yet | |
| Icicle Plate | A held item that raises the power of Ice-type moves. | ¥1,000 | No source yet | |
| Icy Rock | Extends a snowstorm when the holder summons it. | ¥8,000 | No source yet | |
| Insect Plate | A held item that raises the power of Bug-type moves. | ¥1,000 | No source yet | |
| Iron Ball | Cuts Speed and makes Ground moves hit the holder. | ¥20,000 | No source yet | |
| Iron Plate | A held item that raises the power of Steel-type moves. | ¥1,000 | No source yet | |
| Lagging Tail | An item that makes the holder move slower than usual. | ¥20,000 | No source yet | |
| Life Orb | Boosts moves, but cuts HP when the holder lands hits. | ¥50,000 | No source yet | |
| Light Clay | Barrier moves like Light Screen last longer. | ¥20,000 | No source yet | |
| Luck Incense | Doubles money in battle if the holder takes part. | ¥11,000 | No source yet | |
| Lustrous Orb | Boosts Palkia's Dragon- and Water-type moves. | — | No source yet | |
| Meadow Plate | A held item that raises the power of Grass-type moves. | ¥1,000 | No source yet | |
| Metronome | Boosts the power of a move that is used repeatedly. | ¥15,000 | No source yet | |
| Mind Plate | A held item that boosts Psychic-type moves. | ¥1,000 | No source yet | |
| Muscle Band | A headband that slightly boosts physical moves. | ¥8,000 | No source yet | |
| Normal Gem | Boosts the power of a Normal-type move once. | ¥15,000 | No source yet | |
| Odd Incense | A held item that boosts Psychic-type moves. | ¥2,000 | No source yet | |
| Poison Gem | Boosts the power of a Poison-type move once. | ¥15,000 | No source yet | |
| Power Herb | Allows immediate use of a move that requires charging. | ¥30,000 | 1 source | |
| Psychic Gem | Boosts the power of a Psychic-type move once. | ¥15,000 | No source yet | |
| Pure Incense | A held item that helps repel wild Pokémon. | ¥6,000 | No source yet | |
| Quick Powder | A held item that boosts Ditto's Speed. | ¥1,000 | No source yet | |
| Razor Claw | A held item that improves the critical-hit rate. | ¥15,000 | No source yet | |
| Razor Fang | A held item that may cause flinching when the foe is hit. | ¥15,000 | No source yet | |
| Red Card | Foes that hit the holder are removed from the battle. | ¥3,000 | No source yet | |
| Ring Target | Moves that have no effect due to type will hit the holder. | ¥10,000 | No source yet | |
| Rock Gem | Boosts the power of a Rock-type move once. | ¥15,000 | No source yet | |
| Rock Incense | A held item that raises the power of Rock-type moves. | ¥2,000 | No source yet | |
| Rocky Helmet | Damages foes that make contact with the holder. | ¥50,000 | No source yet | |
| Rose Incense | A held item that raises the power of Grass-type moves. | ¥2,000 | No source yet | |
| Shed Shell | Enables the holder to switch out without fail. | ¥20,000 | No source yet | |
| Shock Drive | Changes Techno Blast to an Electric move. | — | No source yet | |
| Sky Plate | A held item that raises the power of Flying-type moves. | ¥1,000 | No source yet | |
| Smooth Rock | Extends a sandstorm when the holder summons it. | ¥8,000 | No source yet | |
| Splash Plate | A held item that raises the power of Water-type moves. | ¥1,000 | No source yet | |
| Spooky Plate | A held item that raises the power of Ghost-type moves. | ¥1,000 | No source yet | |
| Steel Gem | Boosts the power of a Steel-type move once. | ¥15,000 | No source yet | |
| Sticky Barb | Damages the holder each turn. Latches on from contact. | ¥10,000 | No source yet | |
| Stone Plate | A held item that raises the power of Rock-type moves. | ¥1,000 | No source yet | |
| Toxic Orb | A bizarre orb that badly poisons the holder in battle. | ¥15,000 | No source yet | |
| Toxic Plate | A held item that raises the power of Poison-type moves. | ¥1,000 | No source yet | |
| Water Gem | Boosts the power of a Water-type move once. | ¥15,000 | No source yet | |
| Wave Incense | A held item that raises the power of Water-type moves. | ¥2,000 | No source yet | |
| Wide Lens | A magnifying lens that boosts the accuracy of moves. | ¥20,000 | No source yet | |
| Wise Glasses | Thick glasses that slightly boost special moves. | ¥8,000 | No source yet | |
| Zap Plate | A held item that boosts Electric-type moves. | ¥1,000 | No source yet | |
| Zoom Lens | Boosts accuracy if the holder moves after the foe. | ¥10,000 | No source yet |
Move-keyed TMs (210)
TMs keyed by their move instead of a number, one for each teachable move. None of them is sold or placed anywhere yet.
Show 210 items
| Item | Effect | Price | Where | |
|---|---|---|---|---|
| TM Acid Spray | Sprays a hide-melting acid. Harshly lowers Sp. Def. | — | No source yet | |
| TM Acrobatics | Does double damage if the user has no item. | — | No source yet | |
| TM Agility | Relaxes the body to sharply raise Speed. | — | No source yet | |
| TM Air Cutter | Hacks with razorlike wind. High critical-hit ratio. | — | No source yet | |
| TM Air Slash | Attacks with a blade of air. May cause flinching. | — | No source yet | |
| TM Ally Switch | The user switches places with its partner. | — | No source yet | |
| TM Amnesia | Forgets about something and sharply raises Sp. Def. | — | No source yet | |
| TM Assurance | An attack that gains power if the foe has been hurt. | — | No source yet | |
| TM Aura Sphere | Attacks with an aura blast that cannot be evaded. | — | No source yet | |
| TM Avalanche | An attack that gains power if injured by the foe. | — | No source yet | |
| TM Baton Pass | Switches out the user while keeping effects in play. | — | No source yet | |
| TM Beat Up | Summons party Pokémon to join in the attack. | — | No source yet | |
| TM Bide | Endures attack for 2 turns to retaliate double. | — | No source yet | |
| TM Blaze Kick | A kick with a high critical-hit ratio. May cause a burn. | — | No source yet | |
| TM Body Slam | A full-body slam that may cause paralysis. | — | No source yet | |
| TM Brave Bird | A low altitude charge that also hurts the user. | — | No source yet | |
| TM Brine | Does double damage to a foe with half HP or less. | — | No source yet | |
| TM BubbleBeam | Forcefully sprays bubbles that may lower Speed. | — | No source yet | |
| TM Bug Bite | Eats the foe's held Berry and gains its effect. | — | No source yet | |
| TM Bug Buzz | A damaging sound wave that may lower Sp. Def. | — | No source yet | |
| TM Bulldoze | Stomps down on the ground. Hits all and lowers Speed. | — | No source yet | |
| TM Captivate | Makes the opposite gender harshly lower its Sp. Atk. | — | No source yet | |
| TM Charge | Ups the user's next Electric move. It also raises Sp. Def. | — | No source yet | |
| TM Charge Beam | Fires a beam of electricity. May raise Sp. Atk. | — | No source yet | |
| TM Charm | Charms the foe and harshly lowers its Attack. | — | No source yet | |
| TM Close Combat | Fights up close. This lowers the user's defensive stats. | — | No source yet | |
| TM Confuse Ray | A sinister ray that confuses the foe. | — | No source yet | |
| TM Cosmic Power | Raises Defense and Sp. Def with a mystic power. | — | No source yet | |
| TM Counter | Retaliates any physical hit with double the power. | — | No source yet | |
| TM Cross Poison | A slash that may poison a foe and do critical damage. | — | No source yet | |
| TM Crunch | Crunches with sharp fangs. May lower Defense. | — | No source yet | |
| TM Curse | A move that functions differently for Ghosts. | — | No source yet | |
| TM Dark Pulse | Attacks with a horrible aura. May cause flinching. | — | No source yet | |
| TM Defog | Removes obstacles and lowers evasion. | — | No source yet | |
| TM Detect | Evades attack, but may fail if used in succession. | — | No source yet | |
| TM Double-Edge | A life-risking tackle that also hurts the user. | — | No source yet | |
| TM Draco Meteor | Summons comets from the sky, but harshly lowers Sp. Atk. | — | No source yet | |
| TM Dragon Dance | A mystical dance that raises Attack and Speed. | — | No source yet | |
| TM Dragon Pulse | Generates a shock wave to damage the foe. | — | No source yet | |
| TM Dragon Rage | Launches shock waves that always inflict 40 HP damage. | — | No source yet | |
| TM Dragon Tail | Knocks away foe to switch it out or end wild battles. | — | No source yet | |
| TM DragonBreath | Strikes the foe with a blast of breath. May paralyze. | — | No source yet | |
| TM Drain Punch | A punch that drains half the damage inflicted. | — | No source yet | |
| TM Dream Eater | Absorbs one half the damage inflicted on a sleeping foe. | — | No source yet | |
| TM Drill Run | Spins its body like a drill. High critical-hit ratio. | — | No source yet | |
| TM DynamicPunch | Powerful and sure to cause confusion, but inaccurate. | — | No source yet | |
| TM Earth Power | Makes the ground erupt with power. May lower Sp. Def. | — | No source yet | |
| TM Echoed Voice | Does more damage every turn it is used. | — | No source yet | |
| TM Egg Bomb | An egg is forcibly hurled at the foe. | — | No source yet | |
| TM Electro Ball | Hurls an orb that does more damage to a slower foe. | — | No source yet | |
| TM Electroweb | Snares the foes with an electric net. Lowers Speed. | — | No source yet | |
| TM Embargo | Prevents the foe from using any items. | — | No source yet | |
| TM Encore | Makes the foe repeat its last move over 3 turns. | — | No source yet | |
| TM Endeavor | Cuts down the foe's HP to equal the user's HP. | — | No source yet | |
| TM Endure | Endures any attack for 1 turn, leaving at least 1 HP. | — | No source yet | |
| TM Energy Ball | Draws power from nature to attack. May lower Sp. Def. | — | No source yet | |
| TM Explosion | Inflicts severe damage but makes the user faint. | — | No source yet | |
| TM Fake Tears | Feigns crying to harshly lower the foe's Sp. Def. | — | No source yet | |
| TM False Swipe | An attack that leaves the foe with at least 1 HP. | — | No source yet | |
| TM FeatherDance | Envelops the foe with down to harshly lower Attack. | — | No source yet | |
| TM Fire Fang | May cause flinching or leave the foe with a burn. | — | No source yet | |
| TM Fire Punch | A fiery punch that may burn the foe. | — | No source yet | |
| TM Fire Spin | Traps the foe in a ring of fire for 4 or 5 turns. | — | No source yet | |
| TM Fissure | A one-hit KO move that drops the foe in a fissure. | — | No source yet | |
| TM Flame Charge | Attacks in a cloak of flames. Raises Speed. | — | No source yet | |
| TM Flare Blitz | A charge that may burn the foe. Also hurts the user. | — | No source yet | |
| TM Flash Cannon | Releases a blast of light that may lower Sp. Def. | — | No source yet | |
| TM Fling | The effectiveness varies with the held item. | — | No source yet | |
| TM Focus Blast | Attacks at full power. May lower Sp. Def. | — | No source yet | |
| TM Focus Energy | Focuses power to raise the critical-hit ratio. | — | No source yet | |
| TM Foul Play | The higher the foe's Attack the more damage caused. | — | No source yet | |
| TM Frost Breath | This cold breath always lands a critical hit. | — | No source yet | |
| TM Fury Cutter | An attack that intensifies on each successive hit. | — | No source yet | |
| TM Future Sight | Heightens inner power to strike 2 turns later. | — | No source yet | |
| TM Giga Impact | Powerful, but leaves the user immobile the next turn. | — | No source yet | |
| TM Grass Knot | A snare attack that does more damage to a heavier foe. | — | No source yet | |
| TM Gravity | Gravity is intensified negating levitation. | — | No source yet | |
| TM Guard Swap | Swaps changes to Defense and Sp. Def with the foe. | — | No source yet | |
| TM Gunk Shot | Shoots filthy garbage at the foe. May also poison. | — | No source yet | |
| TM Gyro Ball | A high-speed spin that does more damage to faster a foe. | — | No source yet | |
| TM Haze | Creates a black haze that eliminates all stat changes. | — | No source yet | |
| TM Headbutt | A ramming attack that may cause flinching. | — | No source yet | |
| TM Heat Crash | Greater power the more the user outweighs the foe. | — | No source yet | |
| TM Heat Wave | Exhales a hot breath on the foes. May inflict a burn. | — | No source yet | |
| TM Heavy Slam | Greater power the more the user outweighs the foe. | — | No source yet | |
| TM Helping Hand | Boosts the power of an ally's move. | — | No source yet | |
| TM Hex | Does double damage if the foe has a status problem. | — | No source yet | |
| TM Hone Claws | Sharpens its claws to raise Attack and Accuracy. | — | No source yet | |
| TM Horn Drill | A one-hit KO attack that uses a horn like a drill. | — | No source yet | |
| TM Hurricane | Traps the foe in a fierce wind. May cause confusion. | — | No source yet | |
| TM Hydro Pump | Blasts water at high power to strike the foe. | — | No source yet | |
| TM Hyper Voice | A loud attack that uses sound waves to injure. | — | No source yet | |
| TM Ice Fang | May cause flinching or leave the foe frozen. | — | No source yet | |
| TM Ice Punch | An icy punch that may freeze the foe. | — | No source yet | |
| TM Icicle Spear | Attacks the foe by firing 2 to 5 icicles in a row. | — | No source yet | |
| TM Icy Wind | A chilling attack that lowers the foes' Speed. | — | No source yet | |
| TM Imprison | Prevents foes from using moves known by the user. | — | No source yet | |
| TM Incinerate | Burns up certain items, making them unusable. | — | No source yet | |
| TM Iron Defense | Hardens the body's surface to sharply raise Defense. | — | No source yet | |
| TM Iron Head | Slams the foe with a hard head. May cause flinching. | — | No source yet | |
| TM Knock Off | Deals more damage to a foe with an item and removes it. | — | No source yet | |
| TM Leaf Blade | Slashes with a sharp leaf. High critical-hit ratio. | — | No source yet | |
| TM Leaf Storm | Whips up a storm of leaves, but harshly lowers Sp. Atk. | — | No source yet | |
| TM Leech Life | An attack that steals half the damage inflicted. | — | No source yet | |
| TM Low Kick | A kick that inflicts more damage on heavier foes. | — | No source yet | |
| TM Low Sweep | Attacks the foe's legs lowering its Speed. | — | No source yet | |
| TM Magical Leaf | Attacks with a strange leaf that cannot be evaded. | — | No source yet | |
| TM Mega Drain | An attack that absorbs half the damage inflicted. | — | No source yet | |
| TM Mega Kick | An extremely powerful kick with intense force. | — | No source yet | |
| TM Mega Punch | A strong punch thrown with incredible power. | — | No source yet | |
| TM Megahorn | A brutal ramming attack using out-thrust horns. | — | No source yet | |
| TM Metal Claw | A claw attack that may raise the user's Attack. | — | No source yet | |
| TM Metal Sound | Emits a horrible screech that harshly lowers Sp. Def. | — | No source yet | |
| TM Metronome | Waggles a finger to use any Pokémon move at random. | — | No source yet | |
| TM Mimic | Copies the last move used by the foe during one battle. | — | No source yet | |
| TM Mud Shot | Hurls mud at the foe and lowers Speed. | — | No source yet | |
| TM Mud-Slap | Hurls mud in the foe's face to lower its accuracy. | — | No source yet | |
| TM Muddy Water | Attacks with muddy water. May lower accuracy. | — | No source yet | |
| TM Nasty Plot | Thinks bad thoughts to sharply raise Sp. Atk. | — | No source yet | |
| TM Natural Gift | The effectiveness varies with the held Berry. | — | No source yet | |
| TM Nature Power | The type of attack varies depending on the location. | — | No source yet | |
| TM Night Shade | Inflicts damage identical to the user's level. | — | No source yet | |
| TM Outrage | A rampage of 2 to 3 turns that confuses the user. | — | No source yet | |
| TM Pain Split | Adds the user and foe's HP, then shares them equally. | — | No source yet | |
| TM Pay Day | Throws coins at the foe. Money is recovered after. | — | No source yet | |
| TM Payback | An attack that gains power if the user moves last. | — | No source yet | |
| TM Pin Missile | Sharp pins are fired to strike 2 to 5 times. | — | No source yet | |
| TM Pluck | Eats the foe's held Berry and gains its effect. | — | No source yet | |
| TM Poison Jab | A stabbing attack that may poison the foe. | — | No source yet | |
| TM Poison Tail | Has a high critical-hit ratio. May also poison. | — | No source yet | |
| TM Power Gem | Attacks with rays of light that sparkle like diamonds. | — | No source yet | |
| TM Power Swap | Swaps changes to Attack and Sp. Atk with the foe. | — | No source yet | |
| TM Power Whip | Violently lashes the foe with vines or tentacles. | — | No source yet | |
| TM Psybeam | Fires a peculiar ray that may confuse the foe. | — | No source yet | |
| TM Psych Up | Copies foe's stat changes and gives to the user. | — | No source yet | |
| TM Psycho Cut | Tears with psychic blades. High critical-hit ratio. | — | No source yet | |
| TM Psyshock | An odd psychic wave that deals physical damage. | — | No source yet | |
| TM Psywave | Attacks with a psychic wave of varying intensity. | — | No source yet | |
| TM Quash | Suppresses the foe, making it move last. | — | No source yet | |
| TM Rage | Raises the user's Attack every time it is hit. | — | No source yet | |
| TM Razor Shell | Tears at the foe with sharp shells. May lower Defense. | — | No source yet | |
| TM Razor Wind | A 2-turn move with a high critical-hit ratio. | — | No source yet | |
| TM Recycle | Recycles a used item for one more use. | — | No source yet | |
| TM Retaliate | An attack that does more damage if an ally fainted. | — | No source yet | |
| TM Revenge | An attack that gains power if injured by the foe. | — | No source yet | |
| TM Reversal | Inflicts more damage when the user's HP is down. | — | No source yet | |
| TM Rock Blast | Hurls boulders at the foe 2 to 5 times in a row. | — | No source yet | |
| TM Rock Climb | A charging attack that may confuse the foe. | — | No source yet | |
| TM Rock Polish | Polishes the body to sharply raise Speed. | — | No source yet | |
| TM Rock Slide | Large boulders are hurled. May cause flinching. | — | No source yet | |
| TM Rollout | An attack lasting 5 turns with rising intensity. | — | No source yet | |
| TM Roost | Restores the user's HP by half of its max HP. | — | No source yet | |
| TM Round | A song that inflicts damage. Others can join in too. | — | No source yet | |
| TM Sand Tomb | Traps and hurts the foe in quicksand for 4 or 5 turns. | — | No source yet | |
| TM Scald | Shoots boiling water at the foe. May inflict a burn. | — | No source yet | |
| TM Scary Face | Frightens with a scary face to harshly lower Speed. | — | No source yet | |
| TM Screech | Emits a screech to harshly lower the foe's Defense. | — | No source yet | |
| TM Seed Bomb | A barrage of hard seeds is fired at the foe. | — | No source yet | |
| TM Seismic Toss | Inflicts damage identical to the user's level. | — | No source yet | |
| TM Selfdestruct | Inflicts severe damage but makes the user faint. | — | No source yet | |
| TM Shadow Claw | Strikes with a shadow claw. High critical-hit ratio. | — | No source yet | |
| TM Silver Wind | A powdery attack that may raise all stats. | — | No source yet | |
| TM Skull Bash | Tucks in to raise Defense, then attacks the next turn. | — | No source yet | |
| TM Sky Drop | Takes the foe into the sky then drops it the next turn. | — | No source yet | |
| TM Sleep Talk | Uses an available move randomly while asleep. | — | No source yet | |
| TM Sludge Wave | Swamps all others with a wave of sludge. May also poison. | — | No source yet | |
| TM Smack Down | Throws a rock to knock the foe down to the ground. | — | No source yet | |
| TM Snarl | Yells and rants at the foe lowering its Sp. Atk. | — | No source yet | |
| TM Softboiled | Recovers up to half the user's maximum HP. | — | No source yet | |
| TM Spikes | Sets spikes that hurt a foe switching in. | — | No source yet | |
| TM Spite | Spitefully cuts the PP of the foe's last move by 4. | — | No source yet | |
| TM Stealth Rock | Sets floating stones that hurt a foe switching in. | — | No source yet | |
| TM Stone Edge | Stabs the foe with stones. High critical-hit ratio. | — | No source yet | |
| TM Stored Power | Greater power the more the user's stats are raised. | — | No source yet | |
| TM Struggle Bug | Resisting, the user attacks the foes. Lowers Sp. Atk. | — | No source yet | |
| TM Submission | A reckless body slam that also hurts the user. | — | No source yet | |
| TM Substitute | Creates a decoy using 1/4 of the user's maximum HP. | — | No source yet | |
| TM Super Fang | Attacks with sharp fangs and cuts half the foe's HP. | — | No source yet | |
| TM Superpower | Powerful, but it lowers the user's Attack and Defense. | — | No source yet | |
| TM Swagger | Confuses the foe, but also sharply raises its Attack. | — | No source yet | |
| TM Sweet Scent | Allures the foes to harshly lower evasiveness. | — | No source yet | |
| TM Swift | Sprays star-shaped rays that never miss. | — | No source yet | |
| TM Swords Dance | A fighting dance that sharply raises Attack. | — | No source yet | |
| TM Tail Slap | Strikes the foe with its tail 2 to 5 times. | — | No source yet | |
| TM Tailwind | Whips up a wind that boosts allies' Speed for 4 turns. | — | No source yet | |
| TM Take Down | A reckless charge attack that also hurts the user. | — | No source yet | |
| TM Telekinesis | Makes the foe float. It is easier to hit for 3 turns. | — | No source yet | |
| TM Teleport | The user switches places with another party Pokémon. | — | No source yet | |
| TM Thunder Fang | May cause flinching or leave the foe paralyzed. | — | No source yet | |
| TM Thunder Wave | A weak jolt of electricity that paralyzes the foe. | — | No source yet | |
| TM ThunderPunch | An electrified punch that may paralyze the foe. | — | No source yet | |
| TM Toxic Spikes | Sets spikes that poison a foe switching in. | — | No source yet | |
| TM Tri Attack | Fires three types of beams. May burn/paralyze/freeze. | — | No source yet | |
| TM Trick | Tricks the foe into trading held items. | — | No source yet | |
| TM Trick Room | Slower Pokémon get to move first for 5 turns. | — | No source yet | |
| TM U-turn | Attacks and rushes back to switch with a party Pokémon. | — | No source yet | |
| TM Uproar | Causes an uproar for 3 turns and prevents sleep. | — | No source yet | |
| TM Vacuum Wave | Whirls its fists to send a wave that strikes first. | — | No source yet | |
| TM Venoshock | Does double damage if the foe is poisoned. | — | No source yet | |
| TM Volt Switch | Attacks and rushes back to switch with a party Pokémon. | — | No source yet | |
| TM Water Gun | Squirts water to attack the foe. | — | No source yet | |
| TM Weather Ball | The move's type and power change with the weather. | — | No source yet | |
| TM Whirlpool | Traps and hurts the foe in a whirlpool for 4 or 5 turns. | — | No source yet | |
| TM Whirlwind | Blows away the foe to switch it out or end wild battles. | — | No source yet | |
| TM Wild Charge | An electrical tackle that also hurts the user. | — | No source yet | |
| TM Will-O-Wisp | Inflicts a burn on the foe with intense fire. | — | No source yet | |
| TM Work Up | The user is roused. Ups Attack and Sp. Atk. | — | No source yet | |
| TM X-Scissor | Slashes the foe with crossed scythes, claws, etc. | — | No source yet | |
| TM Zap Cannon | Powerful and sure to cause paralysis, but inaccurate. | — | No source yet | |
| TM Zen Headbutt | Hits with a strong head-butt. May cause flinching. | — | No source yet |
As of v0.75.0 · engine 22ba612f