Group Ironman
Ironman for up to five players who play together and with nobody else.
A Group Ironman plays under the Ironman rules, except that the members of the group may trade, mail and use the market with each other. They also share storage.
Forming a group
A group is started or joined only while making the character:
- Start a group: name it (1 to 24 characters). You become its leader and get a join code like
ABCD-2345. The code is shown once; the leader can make a new one later from the Group panel in game. - Join with a code: enter the code your leader gave you. Someone who joins late starts a brand new character.
A group holds at most 5 characters, the leader included. One account can put more than one of its characters in the same group. Too many wrong codes from one account means waiting an hour before trying again.
The founder fixes the group's Hardcore, Hard Mode and randomizer choices when starting it, and everyone who joins plays by the same ones.
The leader
The leader can make a new join code (or close the group to new members), remove a member and hand leadership to someone else. A leader cannot be removed, and has to hand over leadership before leaving if anyone else is still in the group. Anyone can leave.
A member who leaves, is removed, or whose group is deleted becomes a solo Ironman.
Shared storage
The group's box appears in the same PC window, marked as the group's.
- The group starts with 1 box of 60 slots.
- It gains a box for each region any member has taken through the Elite Four, up to 5.
- A member with no badge in any region cannot open the shared storage yet.
Last updated on
As of v0.76.0 · engine e7305005