Console settings (convars)
24 client settings, open to every player.
Type a setting's name in the console to see its value, or the name and a value to change it: cl_zoom 2. Numbers outside the range are clamped to it. Every one is saved on this computer as soon as it changes.
| Setting | Default | Range | What it does |
|---|---|---|---|
| cl_battle_anims | 1 | — | Play move animations in battle (Emerald's BATTLE SCENE option). |
| cl_battle_types | 1 | — | Show each battler's current types on its battle health box. |
| cl_chat_timestamps | 0 | — | Timestamps in chat. |
| cl_fps_max | 0 | 0 – 480 | Frame rate cap in fps; 0 = uncapped. |
| cl_hud | 1 | — | Top-left HUD overlay: area name, channel and money. |
| cl_mute_music | 0 | — | Mute the Music and Fanfare buses (Ctrl+Shift+M). Volume sliders are kept. |
| cl_mute_sound | 0 | — | Mute the SFX, BattleFX and UI buses (Ctrl+M). Volume sliders are kept. |
| cl_netgraph | 0 | 0 – 3 | Net/debug overlay: 0 off, 1 fps+connection, 2 +position/map, 3 +rpc detail. |
| cl_netgraph_pos | center | — | Netgraph corner: left, center, right (Source numerics: 0 left, 1 right, 2 center). |
| cl_netgraph_scale | 1.0 | 0.5 – 3 | Netgraph font-size multiplier. |
| cl_partybar | 1 | — | Right-centre party bar: your six, with levels and HP. |
| cl_remember_run | 1 | — | Keep the run toggle latched across maps that forbid running. |
| cl_run_indoors | 1 | — | Run inside maps whose header forbids running, as PokeMMO allows. |
| cl_showfps | 0 | — | Standalone FPS counter. |
| cl_text_speed | instant | — | Dialog typewriter speed: instant, fast, normal. 'instant' prints the whole page at once. |
| cl_toggle_run | 0 | — | Running is a TOGGLE (press once to latch) instead of hold-to-run. |
| cl_ui_scale | 1.0 | 1 – 2 | Interface scale: every window and HUD element, as a multiple of the default size (1 = unchanged, 2 = twice as big). The map is cl_zoom's. |
| cl_ui_scale_chosen | 0 | 0 – 1 | 1 once the interface scale has been chosen, by hand or by the first-run default; while 0, the next windowed launch picks cl_ui_scale from the display. |
| cl_volume_battle | 15 | 0 – 100 | Battle effect and Pokemon cry volume, 0-100 (0 mutes the BattleFX bus). |
| cl_volume_music | 5 | 0 – 100 | Music volume, 0-100 (0 mutes the Music bus). |
| cl_volume_sfx | 15 | 0 – 100 | World sound effect volume, 0-100 (0 mutes the SFX bus). |
| cl_volume_ui | 10 | 0 – 100 | Menu and window sound volume, 0-100 (0 mutes the UI bus). |
| cl_vsync | 1 | — | Vertical sync. |
| cl_zoom | 1.0 | 0.5 – 3 | World camera zoom, as a multiple of the default (1 = shipped framing, 2 = twice as zoomed in). |
As of v0.75.0 · engine 22ba612f