pkmn wiki

First run

The title screen, your account and your first character.

The title screen

On start the client checks for updates, then shows What's new for the release you are on. If any required cartridge is missing, the cartridge window opens (see Supported ROMs).

The login card has the Server list, your username and password, Remember me and LOGIN. The buttons beside it are Register, Forgot Username, Forgot Password, What's new, Game Data, Settings and Exit. On the first windowed start the client picks an interface scale that fits your display; the Scale button changes it.

Your account

Register opens the Create Account window.

  • Username: 3 to 24 characters, using A–Z, a–z, 0–9 and _.
  • Password: at least 8 characters.

Nothing is emailed, and there is no automatic recovery. If you lose your username or password, contact the admin, who resets it by hand.

Remember me saves your password on this computer. Leave it off on a shared machine; Forget saved password clears it.

Your first character

An account has six character slots. Create starts a short wizard:

  1. Trainer: a name of 1 to 12 characters (letters, digits, spaces, ., - and ') and how your trainer looks.
  2. Mode: Standard, Ironman or Group Ironman. See Game modes.
  3. Group: only for Group Ironman, to start a group or join one with its code.
  4. Options: Hardcore, Hard Mode, the randomizer and run modifiers, where the mode allows them.
  5. Review, then create.

The mode and every option are fixed once the character exists. You choose your starter Pokémon in game, not in the wizard.

Last updated on

As of v0.75.0 · engine 22ba612f

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